Those are all the star abilities you can get by using the "Unopened Star Wp./Bd./Ad./Sp. Book". This is definitely not the best guide for them, but I made it so we have the info.
Some of them have a different name from the usual star abilities. For example, Unopened Star Wp. (Psy) Book comes from Psyche and it means MP star ability. Therefore, the ones marked in green are the ones Maku Gaming guessed what they might be(or I did), but we have no proof. If you have proof of some of them please provide it and I'll change this list.
Weapon:
Agility
Dexterity
Strength
Intelligence
Vitality
Critical
HP
Melee Defense
Magic Defense
Accuracy
Evasion
Technique
Fire Blessing
Water Blessing
Wind Blessing
Earth Blessing
Light Blessing
Dark Blessing
Wild Dance
Fluency
Quick Use
Quick Cool
Autoskill
Rate Cut
Range Cut
Striver
Pharmacy
Psyche = MP
Saving = MP Cost
Medicine = Heal/Heal Reward/Regenerate
Taunt = Provoke
Restart = Heal/Heal Reward/Regenerate
Refresh = Heal/Heal Reward/Regenerate
Mad Magic = Spell Burst
Set Melee = Fixed Melee
Set Magic = Fixed Magic
Fatal = Fatality
Attack (only weapon and armor)
Magic (only weapon and armor)
Armor:
Agility
Dexterity
Strength
Intelligence
Vitality
Critical
HP
Melee Defense
Magic Defense
Accuracy
Evasion
Technique
Fire Blessing
Water Blessing
Wind Blessing
Earth Blessing
Light Blessing
Dark Blessing
Wild Dance
Fluency
Quick Use
Quick Cool
Autoskill
Rate Cut
Range Cut
Striver
Pharmacy
Psyche = MP
Saving = MP Cost
Medicine = Heal/Heal Reward/Regenerate
Taunt = Provoke
Restart = Heal/Heal Reward/Regenerate
Refresh = Heal/Heal Reward/Regenerate
Mad Magic = Spell Burst
Set Melee = Fixed Melee
Set Magic = Fixed Magic
Fatal = Fatality
Attack (only weapon and armor)
Magic (only weapon and armor)
Additional:
Agility
Dexterity
Strength
Intelligence
Vitality
Critical
HP
Melee Defense
Magic Defense
Accuracy
Evasion
Technique
Fire Blessing
Water Blessing
Wind Blessing
Earth Blessing
Light Blessing
Dark Blessing
Wild Dance
Fluency
Quick Use
Quick Cool
Autoskill
Rate Cut
Range Cut
Striver
Pharmacy
Psyche = MP
Saving = MP Cost
Medicine = Heal/Heal Reward/Regenerate
Taunt = Provoke
Restart = Heal/Heal Reward/Regenerate
Refresh = Heal/Heal Reward/Regenerate
Mad Magic = Spell Burst
Set Melee = Fixed Melee
Set Magic = Fixed Magic
Fatal = Fatality
Special:
Agility
Dexterity
Strength
Intelligence
Vitality
Critical
HP
Melee Defense
Magic Defense
Accuracy
Evasion
Technique
Fire Blessing
Water Blessing
Wind Blessing
Earth Blessing
Light Blessing
Dark Blessing
Wild Dance
Fluency
Quick Use
Quick Cool
Autoskill
Gentleness
Rate Cut
Range Cut
Pharmacy
Striver
Psyche = MP
Saving = MP Cost
Medicine = Heal/Heal Reward/Regenerate
Taunt = Provoke
Restart = Heal/Heal Reward/Regenerate
Refresh = Heal/Heal Reward/Regenerate
Mad Magic = Spell Burst
Set Melee = Fixed Melee
Set Magic = Fixed Magic
Fatal = Fatality