MQ Raids (part 1)
Raid Lv100 Initiation of Darkness, Phase 1 (Fire Warrior Lipka / 炎の闘士リプカ Lv100 & Ice Warrior Barafu / 氷の闘士バラフ Lv100)
https://irunawiki.com/monster/fire%20warrior%20lipka_3422
https://irunawiki.com/monster/ice%20warrior%20barafu_3423
Fire Warrior Lipka HP% Remaining Parameters
0% HP
• Lipka: You finish me...? But...
• The ground is burning like fire!
• SVAL2 = 1
Ice Warrior Barafu HP% Remaining Parameters
0% HP
• Barafu: I won't be defeated for nothing...!
• A freezing wind surrounded you!
• SVAL2 = 1
Mechanic 1: Lipka's dying flames
After Lipka dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to HP!
• Lose HP equal to [(MaxHP x 0.01) + ((MaxHP x random number from 0 to 100) / 10000)] (minimum: 1, this can kill you)
• 5% chance to be burned for 20sec
Mechanic 2: Barafu's dying winds
After Barafu dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to MP!
• Lose MP equal to [(MaxMP x 0.01) + ((MaxMP x random number from 0 to 100) / 10000)] (minimum: 1)
• 5% chance to be freezed for 20sec
Raid Lv100 Initiation of Darkness, Phase 2 (Vatendeth / ヴェーテンデス Lv100)
https://irunawiki.com/monster/Vatendeth_3424
Vatendeth HP% Remaining Parameters
45% HP
• STR+200, INT+140, DEX+60, DEF-100
• Element becomes Dark
• Modify Attack Delay [1st Attack becomes 1sec], [2nd Attack becomes 2sec]
• Movement Speed becomes 10
• Create object 9
Mechanic 1: Lipka's dying flames (continued from Phase 1)
After Lipka dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to HP!
• Lose HP equal to [(MaxHP x 0.01) + ((MaxHP x random number from 0 to 100) / 10000)] (minimum: 1, this can kill you)
• 5% chance to be burned for 20sec
Mechanic 2: Barafu's dying winds (continued from Phase 1)
After Barafu dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to MP!
• Lose MP equal to [(MaxMP x 0.01) + ((MaxMP x random number from 0 to 100) / 10000)] (minimum: 1)
• 5% chance to be freezed for 20sec
Raid Lv100 Initiation of Darkness, Phase 3 (Fallen Angel Grecia / 堕天使グリーシア Lv100 & Dark Crystal / 闇の結晶 Lv100)
https://irunawiki.com/monster/fallen%20angel%20grecia_3421
https://irunawiki.com/monster/dark%20crystal_3420
Fallen Angel Grecia HP% Remaining Parameters
20% HP
• INT+250, DEX+50, MDEF-1000
• Movement Speed becomes 8
• Modify Attack Delay [1st Attack becomes 1sec]
• Create object 10
• atkP+2 (?)
Dark Crystal HP% Remaining Parameters
When Fallen Angel Grecia dies,
• STR+1550, INT+1000, DEX+50, DEF-100, MDEF+800
• Movement Speed becomes 10
• Modify Attack Delay [1st Attack becomes 1.5sec], [2nd Attack becomes 2sec]
• Create object 11
Mechanic 1: Lipka's dying flames (continued from Phase 1)
After Lipka dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to HP!
• Lose HP equal to [(MaxHP x 0.01) + ((MaxHP x random number from 0 to 100) / 10000)] (minimum: 1, this can kill you)
• 5% chance to be burned for 20sec
Mechanic 2: Barafu's dying winds (continued from Phase 1)
After Barafu dies, after 10sec, then every 10sec thereafter (for a total of 60 times),
• _ damage to MP!
• Lose MP equal to [(MaxMP x 0.01) + ((MaxMP x random number from 0 to 100) / 10000)] (minimum: 1)
• 5% chance to be freezed for 20sec
Raid Lv120 Gulie's Ambition, Phase 1 (Gilgobble / ギルゴブル Lv120 & Sturm / シュツルム Lv120 & Dragil / ドラギール Lv120 & Wizaleon / ウィザレオン Lv120)
Gilgobble HP% Remaining Parameters
50% HP
• STR+150, INT+150, DEX+60, AGI+100, DEF+50, MDEF+100
• Movement Speed becomes 12
Sturm HP% Remaining Parameters
70% HP
• Sturm: Hard Hit Stance!
• STR+400, INT-100, DEX+100, CRT+40, MDEF-300
• Modify Attack Delay [1st Attack becomes 3sec]
• Movement Speed becomes 10
• atkP_2 (?)
40% HP
• Sturm: Awakening Stance!
• INT+400, AGI-35, MDEF+400
• Modify Attack Delay [1st Attack becomes 2.5sec]
• atkP_4 (?)
% HP
• Sturm: Sword Dancing Stance!
• STR-50, DEX+80, AGI+50
• Modify Attack Delay [1st Attack becomes 1sec]
• Movement Speed becomes 12
• atkP_1 (?)
Dragil HP% Remaining Parameters
50% HP
• DEX+100, DEF+200, MDEF+600
Wizaleon HP% Remaining Parameters
80% HP
• STR+300, INT+300, DEX+30
20% HP
• STR+200, INT+200, DEF+150, MDEF+150
Mechanic 1: Gilgobble's Flash Ball
When Gilgobble dies,
• Gilgobble used a flash ball!
• Immediately moved to a random position within X[35 to 85], Y[55 to 85]
• Blinded for 15sec
• Flash the screen
Mechanic 2: Sturm's Kamaitachi
When Sturm dies,
• VAL18 = [the number of deciseconds that the room has been open for / 600] (minimum: 1, maximum: 15)
• VAL19 = [your Lv modulo VAL18]
• Check if your Current HP is ≥ 2, and, check if VAL19 = 0,
if both are true:
• Sturm cast Kamaitachi all around!
• Kamaitachi slashes you!
• HP becomes 1
if either are false:
• Sturm cast Kamaitachi all around!
• But it didn't hit you!
Mechanic 3: Dragil's Rampage
When Dragil dies,
• Dragil went on a rampage!
• _ damage!
• Lose HP equal to [(Current HP x (random number from 20 to 50)) / 100] (this can kill you)
If this formula determines that you will lose 0 HP,
• Dragil went on a rampage!
• But it didn't hit you!
Mechanic 4: Wizaleon's purple light
When Wizaleon dies,
• The purple light spread from Wizaleon's body!
• Flash the screen
• Apply the following to the other Phase 1 bosses, if they are still alive,
If Gilgobble is alive,
• Gilgobble has been strengthened!
• Gilgobble STR+800, INT+800, VIT+150
If Sturm is alive,
• Sturm has been strengthened!
• Sturm STR+500, INT+500, AGI+50, Movement Speed becomes 10
If Dragil is alive,
• Dragil has been strengthened!
• Dragil DEX+200, DEF+200, MDEF+500
Raid Lv120 Gulie's Ambition, Phase 2 (Gulie / グーリエ Lv60)
Gulie HP% Remaining Parameters
100% HP (when Gulie appears)
• Gulie: Gah...! Now I'll show you!
0% HP
• Gulie: Gggaaahhh!!
No Mechanics
Raid Lv140 Intruding Iruna, Phase 1 (Burnos / バーノス Lv140 & Hydra / ハイドラ Lv140 & Bongea / ボンゲア Lv140
https://irunawiki.com/monster/burnos_3411
https://irunawiki.com/monster/hydra_3413
https://irunawiki.com/monster/bongea_3410
Burnos HP% Remaining Parameters
100% HP (start of combat)
• Modify Attack Delay [1st Attack becomes 1.1sec]. [2nd Attack becomes 1.8sec]
• Movement Speed becomes 12
50% HP
• Burnos STR+300, DEF+100, MDEF+100
10% HP
• Burnos STR+1000
When Bongea dies,
• Burnos STR+300, INT+300, AGI+15, DEX+25, DEF+100, MDEF+100
• Create object 7
When Hydra dies,
• Burnos STR+300, INT+300, AGI+15, DEX+25, DEF+100, MDEF+100
• Create object 7
Hydra HP% Remaining Parameters
80% HP
• STR+150, AGI+30
Movement Speed becomes 9
60% HP
• AGI+30
Movement Speed becomes 10
Modify Attack Delay [1st Attack becomes 1.2sec]
40% HP
• STR+150, AGI+30
Movement Speed becomes 11
20% HP
• AGI+30
Modify Attack Delay [1st Attack becomes 1.1sec], [2nd Attack becomes 1sec]
Movement Speed becomes 12
Bongea HP% Remaining Parameters
When Hydra dies,
• Bongea STR+1280, INT+1280
• Bongea Movement Speed becomes 12
• Create object 8
Mechanic 1: Burnos' Combustion
After 15sec, then every 20sec thereafter,
• 1/7 chance to apply the following:
• Your body combusted spontaneously!
• Burned for 10sec
Mechanic 2: Hydra's Frost
After 15sec, then every [(random number from 2.5 to 4.5) x 10]sec thereafter,
• Your legs are frozen! You cannot move!
• apply [Agility] 5sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1
• Check if you are the highest aggro target of any enemy,
if true:
• Decrease your Hate by 5000
if false:
• Increase your Hate by 10000
Raid Lv140 Intruding Iruna, Phase 2 (Zolban / ゾルバン Lv140)
https://irunawiki.com/monster/zolban_3414
Zolban HP% Remaining Parameters
100% HP (start of combat)
• STR+500, INT+500
50% HP
• AGI+50, DEF+200, MDEF+300
25% HP
• DEX+50, AGI+50, DEF+200, MDEF+500
0% HP
• Remove continuous effects from players
Mechanic 1: Zolban's Eye of the Tornado
Start this Mechanic after 30sec,
Part 1 (at 0sec)
• A storm is raging around you...
• Place wind circle animation at your current X,Y position,
• During Part 1, after 1sec, then every 1sec thereafter, check if your X,Y distance from the wind circle animation is > 4.5,
if true:
• Lose HP equal to [Lv x 10] (this can kill you)
Part 2 (at 10sec)
• Remove the wind circle animation
Part 4 (at 30sec)
Restart this Mechanic from Part 1
Raid Lv140 Intruding Iruna, Phase 3 (Halios / ヘイリオス Lv140)
https://irunawiki.com/monster/halios_3412
HP% Remaining Parameters
80% HP
• STR+300, INT+300
• Movement Speed becomes 8
50% HP
• STR_200, INT+200, DEX+50, DEF+100, MDEF+200
• Element becomes Fire
• Flash the screen
• Create object 5
• SVAL4 = 1
10% HP
• STR+800, INT+800
• Burn players for 20sec
• Reduce players MP by [their Lv x 3]
No Mechanics
Raid Lv160 Traps Under the Sand, Phase 1 (False Grecia / 偽グリーシア)
https://irunawiki.com/monster/false%20grecia_3425
False Grecia HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
50% HP
• DEF+100, MDEF+500, STR+150, INT+300
• Movement Speed becomes 6
• Create object 8
30% HP
• DEF+200, MDEF+1000, STR+300, INT+600
• Movement Speed becomes 8
• Create object 8
10% HP
• DEF+300, MDEF+1500, STR+450, INT+900
• Movement Speed becomes 10
• Create object 8
Mechanic 1: HP or MP Drain
While False Grecia is alive, immediately, then every 1sec thereafter, apply one of the following (Lose HP will apply for the first 10 activations, then Lose MP will apply for the next 10 activations, and it will cycle like that),
• Lose HP equal to [Lv x mVIT] (maximum: [MaxHP x 0.01], this can kill you)
• Lose MP equal to [(Lv + mINT) / 2] (maximum: [MaxMP x 0.01])
Raid Lv160 Traps Under the Sand, Phase 2 (Sand Dragon Zant / 砂竜ザント & Spector / スペクター)
wiki
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Sand Dragon Zant HP% Remaining Parameters
80% HP
• Reduce players HP by [their Lv x 20]
• Create animation 9_2_10_2
50% HP
• Reduce players HP by [their Lv x 20]
• Create animation 9_2_10_2
20% HP
• Reduce players HP by [their Lv x 20]
• Create animation 9_2_10_2
Spector HP% Remaining Parameters
95% HP
• DEX+100, DEF+200, MDEF+300
50% HP
• DEF+200, MDEF+300
30% HP
• Create object 9
• DEX+50, AGI+100, STR+1000, INT+1000, DEF-300, MDEF-600
• Movement Speed becomes 10
Mechanic 1: Spector's 50% limit to your HP and MP
While Spector is alive, if you are in Spector's area of the map, every 0.1sec,
• If your HP is above 50% full: Current HP becomes [MaxHP x 0.5]
• If your MP is above 50% full: Current MP becomes [MaxMP x 0.5]
Note
You are determined to be in Spector's area of the map if your X position is ≥ 132, & if your Y position is ≥ 164
Mechanic 2: Sand Dragon Zant's powerup (completes, and does not repeat)
While Sand Dragon Zant is alive, start this Mechanic 5sec after Phase 2 of the raid started,
Part 1 (at 0sec)
• Apply the following to Sand Dragon Zant
• STR+400, INT+400, AGI+10, DEF-800, MDEF-600
• Create object 10
Part 2 (at 10sec)
• Apply the following to Sand Dragon Zant
• STR+350, INT+350, AGI+10, DEF-700, MDEF-550
• Create object 10
Part 3 (at 25sec)
• Apply the following to Sand Dragon Zant
• STR+300, INT+300, AGI+10, DEF-600, MDEF-500
• Create object 10
Part 4 (at 50sec)
• Apply the following to Sand Dragon Zant
• STR+250, INT+250, AGI+10, DEF-500, MDEF-450
• Create object 10
Part 5 (at 90sec)
• Apply the following to Sand Dragon Zant
• STR+200, INT+200, AGI+10, DEF-400, MDEF-400
• Create object 10
Part 6 (at 155sec)
• Apply the following to Sand Dragon Zant
• STR+150, INT+150, AGI+10, DEF-300, MDEF-350
• Create object 10
Part 7 (at 260sec)
• Apply the following to Sand Dragon Zant
• STR+100, INT+100, AGI+10, DEF-200, MDEF-300
• Create object 10
Part 8 (at 430sec)
• Apply the following to Sand Dragon Zant
• STR+50, INT+50, AGI+10, DEF-100, MDEF-250
• Create object 10
Mechanic 3: Gobble...
When both bosses of Phase 2 are defeated, if Phase 2 was cleared in under 30sec,
• Shake the screen
• Gobble...Gobble...Gobble...
Raid Lv160 Traps Under the Sand, Phase 3 (Schlingel / シュリンゲル)
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Schlingel HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
30% HP
• STR+300, INT+300, DEX+50
• Create animation 3_2_10_2
• Reduce players HP by [their Lv x 10]
• Movement Speed becomes 7
• Poison players for 3sec (poison damage: 250), Paralyze players for 3sec
20% HP
• STR+300, INT+300, DEX+50
• Create animation 3_2_10_2
• Reduce players HP by [their Lv x 15]
• Movement Speed becomes 8
• Poison players for 3sec (poison damage: 500), Paralyze players for 60sec
10% HP
• STR+300, INT+300, DEX+50
• Create animation 3_2_10_2
• Reduce players HP by [their Lv x 20]
• Movement Speed becomes 9
• Poison players for 60sec (poison damage: 1000), Stun players for 3sec
0% HP
• VAL6 = 0
Mechanic 1: Schlingel's Hate Debuff and Trap
While Schlingel is alive, after 10sec, then every 30sec thereafter,
• Check if you are Schlingel's highest aggro target,
if false:
• apply [Hate] 15sec: Hate Rise+300%
if true:
• The next "if false" activation of this Mechanic will apply the following to you instead,
• You triggered a trap! _ damage
• Lose HP equal to [MaxHP x 0.99] (this can kill you)
Mechanic 2: End of Raid
When Schlingel is defeated, apply 1 of the following options (based on unknown condition)
Option 1
Part 1 (at 0sec)
• Schlingel's last trap was activated!
Part 2 (at 0.5sec)
• This field will explode in 1 min!
Part 3 (at 40sec)
• This field will explode in 30 sec!
Part 4 (at 50sec)
• This field will explode in 10 sec!
Part 5 (at 55sec)
• This field will explode in 5 sec!
Part 6 (at 60sec)
• The field exploded!!
• HP becomes 0
• Flash the screen
• Shake the screen
Option 2
• Spawn the bosses of Phase 4 (Intruder Degizman and Minion 2 Degizman)
• Check if your Current HP is ≥ 50% full,
if true:
• If your MaxHP is ≤ 19: Current HP becomes 0, and immediately end this Mechanic
• If your MaxHP is ≥ 20: Current HP becomes [MaxHP x 0.05]
• Check if your Current MP is ≥ 50% full,
if true:
• If your MaxMP is ≤ 19: Current MP becomes 0, and immediately end this Mechanic
• If your MaxMP is ≥ 20: Current MP becomes [MaxMP x 0.05]
• Degizmans broke in! You were caught off guard!!
• Blinded for 20sec
• Shake the screen
Raid Lv160 Traps Under the Sand, Phase 4 (Intruder Degizman / 乱入デギズマン & 2 Minion Degizmans / 部下デギズマン)
wiki
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Intruder Degizman HP% Remaining Parameters
20% HP
• STR+3000, INT+3000, DEX+300, DEF+2000, MDEF+4000
• Movement Speed becomes 12
Mechanic 1: Degizmans beat you up
After 20sec, then every 20sec thereafter,
• Check if you are the highest aggro target of any enemy,
if true:
• You got beaten up! _ damage
• Lose HP equal to [((MaxHP x (10 x number of living Degizman enemies) / 100) + (mVIT x 30)) - (mSTR x 10)] (minimum 1, this can kill you))
Raid Lv180 Artificial Enemy, Phase 1 (Matar / マター Lv180 & Sierra Toropay / シエラトロペー Lv180)
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Matar HP% Remaining Parameters
80% HP
• INT+1500, DEF-100, MDEF+1500
• Create animation 8_1_1_1
60% HP
• STR+1500, DEF+300, MDEF-1000
• Create animation 8_1_1_1
40% HP
• STR+2500, INT+4000, DEX+200, AGI+60, DEF-250, MDEF+1000
• Movement Speed becomes 12
• Element becomes Water
• Modify Attack Delay [1st Attack becomes 1sec], [2nd Attack becomes 1sec]
• Create object 7
20% HP
• STR-4000, INT-5500, AGI-100, DEF-200, MDEF-2000
• Reduce players HP by [their Lv x 50]
• Movement Speed becomes 1
• Element becomes Neutral
• Create animation 7_1_1_1
Sierra Toropay HP% Remaining Parameters
33% HP
• STR+2400, INT+1000, DEX+400, AGI+100, DEF-300, MDEF-2000
• Movement Speed becomes 12
Note
Sierra Toropay is not designated as a Phase 1 boss. Phase 2 will immediately start when Matar is killed, and Mechanic 1 of Phase 1 will continue until the strong Sierra Toropay is killed.
Mechanic 1: Sierra spawn
When both of the weaker Sierra Toropay's (on the left and right side) are killed, after 2sec, if the strong Sierra Toropay is still alive at that time,
• Spawn weak Sierra Toropay 1 at X58,Y56
• Spawn weak Sierra Toropay 2 at X41,Y50
Mechanic 2: Matar's Fire placement [VAL13 starts at 0]
Start this Mechanic after 5sec,
Part 1 (at 0sec)
• Display fire circle animation at a random position within X[36 to 65]. Y[36 to 65]
Part 2 (at 5sec)
• Display small fire animation in the fire circle animation
• VAL13 = 2
Part 3 (at 10sec)
• Display medium fire animation in the fire circle animation
• VAL13 = 5
Part 4 (at 15sec)
• Display huge fire animation in the fire circle animation
• VAL13 = 8
Part 5 (at 20sec)
• Remove the fire circle and fire animations
• VAL13 = 0
Part 6 (at 25sec)
Restart this Mechanic from Part 1
Mechanic 3: Matar's Fire Damage
During Part 2, Part 3, and Part 4 of Mechanic 2, while your X,Y distance from the fire circle animation is ≤ VAL13, immediately, then every 1sec thereafter,
• Lose HP equal to [Current HP x 0.01] (minimum: 1, this can kill you)
• Lose MP equal to [Current MP x 0.01] (minimum: 1)
• The first time an activation of Matar's Fire damages you, apply the following:
• Agility was lowered.
• apply [Agility] until Part 5 of Mechanic 2: Unable to Normally Move Determination+1
Raid Lv180 Artificial Enemy, Phase 2 (Matadora / マタドーラ Lv180)
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Matadora HP% Remaining Parameters
80% HP
• STR+3000, INT-700, DEF+250
• Movement Speed becomes 2
• Create object 7
60% HP
• INT+3000, STR-700, MDEF+2000
• Movement Speed becomes 10
• Create object 9
40% HP
• STR+2000, INT+2000, DEX+100, AGI+150
• Movement Speed becomes 8
• Create object 6
20% HP
• STR+3000, INT+3000, DEF+250, MDEF+2000
• Movement Speed becomes 12
• Create object 6
Mechanic 1: Matadora's Damage
Start this Mechanic after 10sec,
Part 1 (at 0sec)
• _ damage taken.
• Lose HP equal to [(mSTR + mVIT + mINT + mAGI + mDEX + mCRT x random number from 0 to 2) + (MaxHP x 0.01)] (this can kill you)
• 10% chance to be burned for 20sec
Part 2 (at 10sec)
• _ damage taken.
• Lose HP equal to [(mSTR + mVIT + mINT + mAGI + mDEX + mCRT x random number from 0 to 2) + (MaxHP x 0.01)] (this can kill you)
• 10% chance to be burned for 20sec
Part 3 (at 20sec)
• _ damage taken.
• Lose HP equal to [(mSTR + mVIT + mINT + mAGI + mDEX + mCRT x random number from 0 to 2) + (MaxHP x 0.01)] (this can kill you)
• 10% chance to be burned for 20sec
Part 4 (at 30sec)
• _ damage taken.
• Lose HP equal to [(mSTR + mVIT + mINT + mAGI + mDEX + mCRT x random number from 1 to 3) + (MaxHP x 0.05)] (this can kill you)
• 25% chance to be stunned for 2sec
Part 5 (at 40sec)
Restart this Mechanic from Part 1
Raid Lv180 Artificial Enemy, Phase 3 (Bossheit / ボスハイト Lv180 & Magical Weapon / 魔法兵器 Lv180)
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Bossheit HP% Remaining Parameters
70% HP
• STR+2000
• Poison players for 20sec (poison damage: 1500)
• Create animation 9_1_10_0
40% HP
• INT+1000, DEX+100
• Paralyze players for 20sec
• Create animation 9_1_10_0
20% HP
• DEF+100, MDEF+1000
• Lethargy players for 20sec
• Create animation 9_1_10_0
10% HP
• STR+3000, INT+3000, AGI+100
• Reduce players MP by [their Lv x 100]
• Remove continuous effects from players
• Create animation 9_1_10_0
No Magical Weapon HP% Parameters
Mechanic 1: Bossheit's continuous damage to the tanks
Start this Mechanic after 10sec,
If Bossheit dies, immediately end and disable this Mechanic,
Part 1 (at 0sec)
• Check if you are the highest aggro target of any enemy,
if false:
• Immediately end this Mechanic, and restart it from Part 1 in 25sec
if true, and, if you have 1 or more clones:
• All the clones are gone! or You used a clone! _ clone(s) left. and lose 1 Clone
• Immediately end this Mechanic, and restart it from Part 1 in 25sec
if true, and, if you have no clones:
• Lose HP equal to [MaxHP x 0.03] (minimum: 1, this can kill you)
• Agility was lowered.
• apply [Agility] 5sec: Unable to Normally Move Determination+1
• Paralyzed for 20sec
• Burned for 20sec
Part 2 (at 1sec)
• Lose HP equal to [MaxHP x 0.03] (minimum 1: this can kill you)
Part 3 (at 2sec)
• Lose HP equal to [MaxHP x 0.03] (minimum 1: this can kill you)
Part 4 (at 3sec)
• Lose HP equal to [MaxHP x 0.03] (minimum 1: this can kill you)
Part 5 (at 4sec)
• Lose HP equal to [MaxHP x 0.03] (minimum 1: this can kill you)
Part 6 (at 30sec)
Restart this Mechanic from Part 1
Mechanic 2: Magical Weapon's Gleam to the non-tanks [This Mechanic cannot activate within the first 5sec of combat. After activating, this Mechanic cannot activate again for the next 40sec]
While Magical Weapon is alive, at any moment, if you are not the highest aggro target of any enemy,
• The eyes of Magical weapon gleamed strangely!
• VAL9 becomes [20 x the number of the following buff names that you currently have] (maximum: 100)
• [Attack Power], [Defense], [Attack Speed], [Drain], [Guard], [Revival], [Hate], [Buff ID: 43], [Exhaustion], [Delay], [Special Status]
• Lose MP equal to [(MaxMP x VAL9) / 100]
• Flash the screen
Raid Lv200 The Threats to Elban, Phase 1 (Kaise Pilz / カイゼピルツ Lv200 & 9 Fungus / ファングス Lv200)
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Kaise Pilz HP% Remaining Parameters
70% HP
• STR+1000, DEX+50
50% HP
• INT+1500, DEX-50
30% HP
• STR+800, INT+1500, CRT+50, DEF+300, MDEF+1000
0% HP
• VAL11 = 1
Mechanic 1: Kaise Pilz' MP Drain
While Kaise Pilz is alive, after 10sec, then every 10sec thereafter,
• Lose MP equal to [your Lv]
Mechanic 2: Kaise Pilz' Ailments
While Kaise Pilz is alive, after 15sec, then every 15sec thereafter,
• Kaise Pilz spores are poisoning you!
• Apply 1 of the following, chosen randomly,
• Paralyzed for 60sec
• Blinded for 15sec
• Lose MP equal to [MaxMP x 0.1] (minimum: 1)
• Poisoned for 10sec (poison damage: [MaxHP x 0.1 (minimum: 1)])
• 50% chance to also apply 1 of the following, chosen randomly,
• Lethargied for 15sec
• Dizzied for 15sec
• Feared for 15sec
• Stunned for 5sec
Raid Lv200 The Threats to Elban, Phase 2 (Tarante / タランテ Lv200 & 9 Taran / タラン Lv200)
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Tarante HP% Remaining Parameters
50% HP
• STR+500, INT+500
5% HP
• STR+3000, INT+4000, DEX-140, DEF+500, MDEF+2000
0% HP
• VAL12 = 1
Mechanic 1: Tarante's Webs [This Mechanic cannot activate within the first 15sec of combat. After activating, this Mechanic cannot activate for the next 15sec]
• At any moment, if your X,Y distance from Tarante is ≤ 6,
• Webbed with spider silk!
• apply [Makibishi] 10sec: Unable to Normally Move Determination+1
Raid Lv200 The Threats to Elban, Phase 3 (Gusanoth / グサノス Lv200 & 9 Hallucigenia / ハルキゲニア Lv200)
wiki
Gusanoth HP% Remaining Parameters
80% HP
• INT+300, DEF+200
• Movement Speed becomes 4
• Create animation 10_1_1_1
60% HP
• INT+500, DEF+300
• Movement Speed becomes 2
• Create animation 10_1_1_1
5% HP
• STR+5000, INT+5000, DEX+150, CRT+100, DEF-500
• Movement Speed becomes 8
• Remove continuous effects from players
• Stun players for 3sec
• Create animation 11_2_10_2
0% HP
• VAL13 = 1
Mechanic 1: Gusanoth's debuff
While Gusanoth is alive, after 20sec, then every 20sec thereafter,
• Gusanoth spit corrosive liquid!
• VAL9 = [your Lv / 8]
• apply [Elemental Defense] 10sec: MeleeR%-[VAL9], MagicR%-[VAL9]
Mechanic 2: Gusanoth's dying debuff
When Gusanoth dies,
• Gusanoth spread corrosive liquid!
• VAL9 = [((the number of deciseconds that the room has been open for / 80) - 100) x -1] (minimum: 0)
• apply [Elemental Defense] 20sec: MeleeR%-[VAL9], MagicR%-[VAL9], Range Cut%-[VAL9]
Raid Lv200 The Threats to Elban, Phase 4 (Sky Dragon Himmel / 空竜ヒンメル Lv200)
wiki
Sky Dragon Himmel HP% Remaining Parameters
90% HP
• INT+1000, DEX+50, CRT+30
70% HP
• STR+500, INT+500, AGI+100
Movement Speed becomes 10
Blind players for 20sec
50% HP
• STR+2000, INT+2000, DEF+400, MDEF+400
Bleed players for 20sec
0% HP
• VAL14 = 1
Mechanic 1: Reapply Gusanoth's dying debuff and Stacking HP Damage [VAL6 starts at 1]
Start this Mechanic after 10sec,
Part 1 (at 0sec)
• Corrosive liquid adhered to you!
• apply [Elemental Defense] 20sec: MeleeR%-[VAL9], MagicR%-[VAL9], Range Cut%-[VAL9] (this uses the VAL9 amount that was calculated when Phase 3, Mechanic 2 activated)
• VAL6 is doubled (maximum: 49)
Part 2 (at 0.6sec)
• Lose HP equal to [(MaxHP x VAL6) / 100] (minimum: 1, this cannot reduce your HP below 1)
• If the full amount would have reduced your HP below 1: Stunned for 3sec
Part 3 (at 10.7sec)
Restart this Mechanic from Part 1
Raid Lv200 Rampant Evil Gods, Phase 1 (Ganei / ガンエイ Lv200 & Gankaku / ガンカク Lv200)
wiki
Ganei HP% Remaining Parameters
When Gankaku is 90% HP,
• Ganei STR+3000
When Gankaku is 70% HP,
• Ganei STR+1500, DEX+50, MDEF+1500
When Gankaku is 50% HP,
• Ganei CRT+10, DEF+300
• Ganei Movement Speed becomes 10
When Gankaku is 30% HP,
• Ganei STR+2000, INT+1000, DEF+300, MDEF+500
• Stun players for 2sec
When Gankaku is 10% HP,
• Ganei CRT+50
• Ganei Movement Speed becomes 12
• Bleed players for 30sec
Gankaku HP% Remaining Parameters
When Ganei is 90% HP,
• Gankaku INT+2000
When Ganei is 70% HP,
• Gankaku INT+1000, CRT+10, DEF+100
When Ganei is 50% HP,
• Gankaku DEF+300, MDEF+500
When Ganei is 30% HP,
• Gankaku STR+2000
When Ganei is 10% HP,
• Gankaku INT+5000, DEF-300, MDEF-3000
Mechanic 1: Ganei's Skills
Start this Mechanic after 1sec,
If Ganei dies, immediately end and disable this Mechanic,
Part 1 (at 0sec)
• Place fire circle animation at your current X,Y position
Part 2 (at 5sec)
• Check if your X,Y distance from the fire circle animation is ≤ 3,
if true:
• Ganei's Katon no Jutsu! damage taken!
• Lose HP equal to [Lv x 10] (this can kill you)
• Burned for 30sec
• Bleed for 30sec
Part 3 (at 10sec)
• Place wind circle animation at your current X,Y position
Part 4 (at 15sec)
• Check if your X,Y distance from the wind circle animation is ≥ 4,
if true:
Ganei's Raiton no Jutsu! damage taken!
• Lose HP equal to [Lv x 10] (this can kill you)
• Paralyzed for 30sec
• Blinded for 30sec
Part 5 (at 20sec)
Restart this Mechanic from Part 1
Mechanic 2: Gankaku's Drain [VAL5 starts at 0]
While Gankaku is alive, after 10sec, then every [5 + VAL5]sec thereafter,
• VAL5 increases by 1
• Lose HP equal to [(MaxHP x 0.01) + your mVIT] (this can't reduce your HP below 1)
• Lose MP equal to [(MaxMP x 0.01) + your mINT] (minimum: 1)
Raid Lv200 Rampant Evil Gods, Phase 2 (Minenaga / ミネナガ Lv200 & Isurugi Statue / イスルギ像 Lv200)
wiki
Minenaga HP% Remaining Parameters
70% HP
• STR+500, INT+500, AGI+50, DEF+100, MDEF+1000
50% HP
• STR+1000, INT+1000, DEX+80, DEF+250, MDEF+2000
30% HP
• CRT+300
• Movement Speed becomes 12
• Element becomes Dark
• Create object 17
Isurugi Statue HP% Remaining Parameters
80% HP
• CRT+25, INT+2000
• Stun players for 5sec
60% HP
• CRT+25, STR+2000
• Reduce players MP by [their Lv x 100]
30% HP
• STR+1500, INT+1500, CRT+25
• Element becomes Dark
• Remove continuous effects from players
• Reduce players MP by [their Lv x 100]
• Flash the screen
10% HP
• STR+3000, INT+3000
• Modify Attack Delay [1st Attack becomes 1.2sec], [2nd Attack becomes 1.2sec], [3rd Attack becomes 1.4sec], [4th Attack becomes 1.4sec], [5th Attack becomes 1.8sec], [6th Attack becomes 1.8sec]
Mechanic 1: Isurugi Statue's HP Drain if your MP is low
After 1sec, then every 1sec thereafter,
• Check if your MP is ≥ 50% full,
if true:
• Lose HP equal to [(MaxMP x 0.5) - Current MP] (minimum: 1, maximum: [MaxHP x 0.1], this cannot reduce your HP below 1)
Raid Lv200 Rampant Evil Gods, Phase 3 (Suishin / スイシン Lv200 & Mio / ミオ Lv200)
wiki
Suishin HP% Remaining Parameters
80% HP
• AGI+100, DEF+200, DEF+500, MDEF+2000
50% HP
• STR+2000
• Movement Speed becomes 12
• Modify Attack Delay [2nd Attack becomes 1sec]
30% HP
• Suishin: Shippu Jinrai!!
• CRT+300
• Modify Attack Delay [3rd Attack becomes 1sec], [4th Attack becomes 1sec], [5th Attack becomes 1sec], [6th Attack becomes 1sec]
When Mio is 80% HP,
• Suishin INT+1000
When Mio is 50% HP,
• Suishin DEX+50, DEF+100, MDEF+500
When Mio is 30% HP,
• Suishin STR+2500
Mio HP% Remaining Parameters
80% HP
• STR+2000, INT+2000
50% HP
• STR+500, INT+500, DEF+100, MDEF+300
30% HP
• STR-3000, INT-3000, DEF+200, MDEF+500
When Suishin is 80% HP,
• Mio STR+1000
When Suishin is 50% HP,
• Mio CRT+20, DEF+150, MDEF+300
When Suishin is 30% HP,
• Mio INT+2500
No Mechanics
Raid Lv220 The End of Research, Phase 1 (Plazuda / プラズーダ Lv220 & Altadora / アルタドーラ Lv220)
wiki
Plazuda HP% Remaining Parameters
90% HP
• DEX+500, VIT+500
60% HP
• INT+3000, DEX-500, VIT-500, MDEF+1500
30% HP
• STR+3000, INT-3000, DEF+300, MDEF-1500
25% HP
• HP and MP greatly decrease with Plazuda's special ability!
• STR-3000, DEF-300
• Element becomes Neutral
• Lethargied for 30sec
• SVAL7 = 1
0% HP
• VAL11 = 1
Altadora HP% Remaining Parameters
70% HP
• DEF+1000, MDEF+3000
60% HP
• STR+1500, INT+1000, AGI+50, DEF-1000, MDEF-3000
• Movement Speed becomes 8
• Reduce players HP by [their Lv x 30]
20% HP
• STR+1500, INT+1000, AGI+50
• Movement Speed becomes 12
• Reduce players MP by [their Lv x 100]
0% HP
• VAL12 = 1
Mechanic 1: Plazuda's HP and MP Drain until 25% full
After Plazuda's 25% HP Parameter has activated, while Plazuda is still alive, after 1sec, then every 1sec thereafter,
• If your HP is over 25% full: lose HP equal to [Current HP x 0.15] (minimum: 1, this cannot reduce your HP below 1)
• If your MP is over 25% full: lose MP equal to [Current MP x 0.15] (minimum: 1)
Mechanic 2: Altadora's Ailment Rebound
After 10sec, then every 10sec thereafter,
• Infected with Altadora's status ailments!
• If Altadora is poisoned: you are poisoned for 20sec (poison damage: [your Lv])
• If Altadora is paralyzed: you are paralyzed for 20sec
• If Altadora is stunned: you are stunned for 3sec
• If Altadora is blinded: you are blinded for 20sec
• If Altadora is burned: you are burned for 20sec
• If Altadora is freezed: you are freezed for 20sec
• If Altadora is lethargied: you are lethargied for 20sec
• If Altadora is dizzied: you are dizzied for 20sec
• If Altadora is bleeding: you are bleeded for 20sec
• If Altadora is feared: you are feared for 20sec
Raid Lv220 The End of Research, Phase 2 (Advanced Ghoulie / 改良型グーリー Lv220 & Todel / トデル Lv220)
wiki
Advanced Ghoulie HP% Remaining Parameters
100% HP (start of combat)
• Create object 5
• VAL15 = 1, SVAL15 = 1
80% HP
• STR+1000, INT+1000, DEX-20
• Movement Speed becomes 7
60% HP
• STR+1000, INT+1000, DEX-20
• Movement Speed becomes 8
40% HP
• STR+1000, INT+1000, DEX-20
• Movement Speed becomes 9
20% HP
• CRT+500, DEF+100, MDEF+500
• Movement Speed becomes 10
0% HP
• VAL13 = 1
Todel HP% Remaining Parameters
80% HP
• DEF+500, MDEF+2000
• SVAL6 = 1
30% HP
• Modify Attack Delay [1st Attack becomes 1.5sec], [2nd Attack becomes 1.5sec], [3rd Attack becomes 1.5sec], [4th Attack becomes 1.5sec], [5th Attack becomes 1.5sec], [6th Attack becomes 1.5sec]
0% HP
• VAL14 = 1
Mechanic 1: Ghoulie Spawn
If Todel's 80% HP Parameter has activated, after 30sec, then every 30sec thereafter (for a total of 5 times),
• Spawn Ghoulie 1 at X40,Y40 (if it wasn't already alive)
• Spawn Ghoulie 2 at X50,Y45 (if it wasn't already alive)
• Spawn Ghoulie 3 at X50,Y50 (if it wasn't already alive)
Mechanic 2: Advanced Ghoulie's Paralysis and Drain if you are close to him
After 1sec, then every 1sec thereafter,
• Check if your X,Y distance from Advanced Ghoulie is ≤ 6,
if true:
• Lose HP equal to [MaxHP x 0.01] (minimum: 1, this cannot reduce your HP below 1)
• Lose MP equal to [MaxMP x 0.01]
• Check if your Paralysis Immune Determination stat is 0,
if true:
• If you aren't currently paralyzed: you are paralyzed for 5sec
Mechanic 3: Todel's debuffs
While Todel is alive, immediately, then every 8sec thereafter,
• Apply 1 of the following, chosen randomly,
Option 1
• Attack Power was lowered.
• apply [Attack Power] 20sec: ATK-10%
Option 2
• Defense was lowered.
• apply [Defense] 20sec: MeleeR-10%
Option 3
• Cast Speed was lowered.
• apply [Casting Speed] 20sec: Cast Time+30%
Option 4
• Critical Power was lowered.
• apply [Critical Damage] 20sec: Critical Damage-10%
Option 5
• Revive was lowered.
• apply [Revival] 20sec: bDeathEvasion Determination treated as 0 during this buff, MagicR-10%
Option 6
• MP Cost was raised.
• apply [MP Cost] 20sec: MP Cost+20%
Option 7
• Recovery Gain was lowered.
• apply [Healing Up] 20sec: Heal Reward-30%
Option 8
• Range Cut was lowered.
• apply [Range Cut] 20sec: Range Cut-20%
Option 9
• Delay was raised.
• apply [Delay] 20sec: Skill Delay+2sec
Raid Lv220 Iron Soldiers and Thunderclaps, Phase 1 (Metalbrow / メタルブラウ Lv220)
wiki
Metalbrow HP% Remaining Parameters
100% HP (start of combat)
• Reduce players HP by [their Lv x 1]
• SVAL2 = 1
90% HP
• DEF+100
• Reduce players HP by [their Lv x 2]
80% HP
• MDEF+300
• Reduce players HP by [their Lv x 3]
70% HP
• INT+1000
• Reduce players HP by [their Lv x 4]
60% HP
• STR+1000
• Reduce players HP by [their Lv x 5]
50% HP
• STR+3000, INT+1500, DEX+100
• Element becomes Fire
• Create animation 1_2_10_2
• Reduce players HP by [their Lv x 6]
40% HP
• CRT+20
• Reduce players HP by [their Lv x 7]
30% HP
• Movement Speed becomes 10
• Reduce players HP by [their Lv x 8]
20% HP
• Modify Attack Delay [1st Attack becomes 1.2sec], [2nd Attack becomes 1.2sec], [3rd Attack becomes 1.2sec], [4th Attack becomes 1.2sec], [5th Attack becomes 1.2sec], [6th Attack becomes 1.2sec]
• Reduce players HP by [their Lv x 9]
10% HP
• STR+5000, INT+5000
• Reduce players HP by [their Lv x 10]
0% HP
• VAL11 = 1
Mechanic 1: Metalbrow's Stacking Defense debuff [VAL4 starts at 0]
Whenever your HP becomes a lower number than it was 0.1sec ago,
• Check if you currently have a [Defense] buff,
if false:
• VAL4 increases by 1 (maximum: 25)
• apply [Defense] 5sec: MeleeR-[VAL4]%, MagicR-[VAL4]%, MaxHP-[VAL4]%
Raid Lv220 Iron Soldiers and Thunderclaps, Phase 2 (Garel / ガレル Lv220 & Zimov / ジーモフ Lv220)
wiki
Garel HP% Remaining Parameters
90% HP
• STR-600, INT-1000, DEX+120, AGI+120, CRT+25
70% HP
• STR-800, INT-1500, DEX+250, CRT+50
• Movement Speed becomes 10
• VAL5 = 1
50% HP
• DEF+300, MDEF+1200
30% HP
• STR-1000, INT-2000, DEX+400, CRT+75
• Movement Speed becomes 14
• VAL5 = 1
10% HP
• STR+3000, INT+5000, CRT+100
0% HP
• VAL12 = 1, VAL5 = 1
Zimov HP% Remaining Parameters
50% HP
• Stun players for 10sec
• Remove continuous effects from players
• Flash the screen
0% HP
• VAL13 = 1
Mechanic 1: Garel's debuffs
When Garel's 70%, 30%, and 0% HP Parameter activates,
• Attack Power and Magic Attack Power were lowered.
• apply [Attack Power] 60sec: ATK-70%
• apply [Magic Attack Power] 60sec: MATK-70%
Mechanic 2: Zimov's poison that stacks if the poison isn't cured
After 10sec, then every 10sec thereafter,
• VAL6 = [your mVIT + (Current HP x 0.01)] (if you were poisoned for the previous 10sec: add the poison damage of the previous activation of this Mechanics' poison to VAL6)
• Poisoned for 20sec (poison damage: [VAL6]
Raid Lv220 Iron Soldiers and Thunderclaps, Phase 3 (Thunder Dragon Blitz / 雷竜ブリッツ Lv220)
wiki
Thunder Dragon Blitz HP% Remaining Parameters
100% HP (start of combat)
• Reduce players HP by [their Lv x 100], reduce players MP by [their Lv x 100]
• Movement Speed becomes 4
• Flash the screen
80% HP
• STR+1000, INT+1500, DEF+100, MDEF+400
• Movement Speed becomes 6
• Create object 13
• VAL4 = 1
60% HP
• STR+1500, INT+2000, DEF+300, MDEF+600
• Movement Speed becomes 7
• Create object 10
• VAL4 = 1
40% HP
• STR+2000, INT+1024, DEX+32, CRT+20, DEF+50, MDEF+500
• Movement Speed becomes 8
• Paralyzed for 60sec
• Modify Attack Delay [1st Attack becomes 1sec], [2nd Attack becomes 1sec]
• Create object 8
• VAL4 = 1
20% HP
• STR+1500
• Remove continuous effects from players
• Reduce players MP by [their Lv x 100]
• Paralyzed for 60sec, blinded for 30sec
• Flash the screen
• VAL4 = 1
0% HP
• VAL14 = 1
Mechanic 1: Thunder Dragon Blitz' Instant-kill Lightning
When Thunder Dragon Blitz' 80%, 60%, 40%, and 20% HP Parameter activates, start this Mechanic
Part 1 (at 0sec)
• Blitz began to charge the lightning...
• Place earth circle animation at X[28 to 71], Y[14 to 57]
• During Part 1, if your X,Y distance from the earth circle animation is ≤ 3,
• You entered electromagnetic field opposite of Blitz's!
• Paralyzed for 30sec
• Flash the screen
• Remove the earth circle animation
Part 2 (at 10sec)
• Blitz emitted strong thunderbolt!!
• Check if walked into the earth circle animation during Part 1, and, check if you are currently paralyzed,
if both are true:
• The electromagnetic field reduced the damage!
• 1 damage taken!
• Lose 1 HP
if either are false:
• [MaxHP x (random number from 50 to 100)] damage taken!
• HP becomes 0
• Flash the screen
• Shake the screen
Raid Lv230 Imperial City on Rampage, Phase 1 (Rossam / ロッサム Lv230)
wiki
HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
70% HP
• STR+800, AGI+215, INT+700, DEF+500, MDEF+500
• Movement Speed becomes 10
• Create object 8
25% HP
• CRT+250
• Stun players for 2sec
• Remove continuous effects from players
• Modify Attack Delay [1st Attack becomes 1sec]
• Create animation 6_1_10_0
0% HP
• VAL11 = 1
Mechanic 1: Strange radio waves
While the Energy Device at X44,Y6 is still alive, after 20sec, then every 20sec thereafter,
• You got exhausted by the strange radio waves.
• apply [Exhaustion] 10sec: Melee to Boss-50%, Magic to Boss-50%, MaxHP-20%, MaxMP-20%
Mechanic 2: Rossam's 1st Thunder
Start this Mechanic after 1.5sec,
Part 1 (at 0sec)
• Place a lightning circle within X±5,Y±5 of your current X,Y position,
• If this would place the lightning circle's X position ≥ X62, or, ≤ X24: it gets placed at your exact X position instead.
• If this would place the lightning circle's Y position ≥ Y86, or, ≤ Y17: it gets placed at your exact Y position instead.
Part 2 (at 3sec)
• Replace the lightning circle animation with a thunder animation
Part 3 (at 3.5sec)
• Check if your X,Y distance from the thunder animation is ≤ 4,
if true:
• Lose 1000 HP
• apply [Defense] 5sec: DamageR-20%
Part 4 (at 5sec)
Restart this Mechanic from Part 1
Mechanic 3: Rossam's 2nd Thunder
Start this Mechanic after 4sec,
Part 1 (at 0sec)
• Place a lightning circle within X±5,Y±5 of your current X,Y position,
• If this would place the lightning circle's X position ≥ X62, or, ≤ X24: it gets placed at your exact X position instead.
• If this would place the lightning circle's Y position ≥ Y86, or, ≤ Y17: it gets placed at your exact Y position instead.
Part 2 (at 3sec)
• Replace the lightning circle animation with a thunder animation
Part 3 (at 3.5sec)
• Check if your X,Y distance from the thunder animation is ≤ 4,
if true:
• Lose 1000 HP
• apply [Defense] 5sec: DamageR-20%
Part 4 (at 5sec)
Restart this Mechanic from Part 1
Raid Lv230 Imperial City on Rampage, Phase 2 (Jabek / ジャベック Lv230)
wiki
HP% Remaining Parameters
0% HP
• VAL12 = 1
Mechanic 1: Strange radio waves
While the Energy Device at X44,Y6 is still alive, after 20sec, then every 20sec thereafter (continuing the timer from the previous phase),
• You got exhausted by the strange radio waves.
• apply [Exhaustion] 10sec: Melee to Boss-50%, Magic to Boss-50%, MaxHP-20%, MaxMP-20%
Mechanic 2: Jabek's Flick
After 10sec, then every 10.0 to 15.0 (random) thereafter,
• Check if your X,Y distance from Jabek is ≤ 9,
if true:
• Jabek flicked off! _ damage taken!
• Lose HP equal to [Current HP x 0.1] (minimum: 1, this can kill you)
• Deteriorating pushed away from Jabek (starting at ±2 and halving each 0.1sec until the push distance would be below 0.00390625)
Raid Lv230 Imperial City on Rampage, Phase 3 (Simcracker / シームクラッカー Lv230)
wiki
HP% Remaining Parameters
30% HP
• CRT+50
• Reduce players HP by [their Lv x 10]
• Stunned for 2sec
• Create animation 9_2_10_2
20% HP
• CRT+50
• Reduce players HP by [their Lv x 20]
• Stunned for 2.5sec
• Create animation 9_2_10_2
10% HP
• CRT+50
• Reduce players HP by [their Lv x 30]
• Stunned for 3sec
• Create animation 9_2_10_2
0% HP
• VAL13 = 1
Mechanic 1: Strange radio waves
While the Energy Device at X44,Y6 is still alive, after 20sec, then every 20sec thereafter (continuing the timer from the previous phase),
• You got exhausted by the strange radio waves.
• apply [Exhaustion] 10sec: Melee to Boss-50%, Magic to Boss-50%, MaxHP-20%, MaxMP-20%
Mechanic 2: Simcracker's Hate
After 5sec, then every 5sec thereafter,
Increase your Hate by 65535 (this will fill 100% of the hate bar's capacity)
Raid Lv230 Imperial City on Rampage, Phase 4 (Azimov / アジーモフ Lv230)
wiki
HP% Remaining Parameters
90% HP
• STR+1000, INT+800, DEX+50
• Movement Speed becomes 4
• Create animation 9_1_1_0
70% HP
• STR+2000, INT+1200, DEX+150
• Movement Speed becomes 6
• Create animation 9_1_1_0
50% HP
• Poison players for 600sec (poison damage: 500)
• Stun players for 3sec
• Create animation 8_2_10_2
0% HP
• VAL14 = 1
Mechanic 1: Strange radio waves
While the Energy Device at X44,Y6 is still alive, after 20sec, then every 20sec thereafter (continuing the timer from the previous phase),
• You got exhausted by the strange radio waves.
• apply [Exhaustion] 10sec: Melee to Boss-50%, Magic to Boss-50%, MaxHP-20%, MaxMP-20%
Mechanic 2: Azimov's Dark Scar
After 20sec, then every 40sec thereafter,
• You got dark scar.
• apply [Dark Element] 20sec: DamageR-50%, Melee to Boss-20%, Magic to Boss-20%, MaxHP-30%, MaxMP-30%, Heal Recovery-50%, Dark Magic+20%
Mechanic 3: Azimov's Ailments [After activating, this Mechanic cannot activate again for the next 20sec]
At any moment, if you are not the highest aggro target of any enemy,
• Blinded for 60sec
• Burned for 60sec