Seasonal (part 9)
Christmas
Piton / ピトン Lv100
https://irunawiki.com/monster/piton_3113
HP% Remaining Parameters
If a dialogue option was selected when you enter the Piton room,
• VAL5 = 1
• Movement Speed becomes 8
Mechanic 1: Power Up buff
After 30sec, then every 60sec thereafter,
• apply [Power Up] 60sec: effect written below
Mechanic 2: Stacking damage [VAL4 starts at 0]
After 3sec, then every 5-10sec (random) thereafter,
• _ damage!
• VAL4 increases by 1 (maximum 20)
• VAL0 becomes [Current HP x (VAL4 / 100) + Lv]
• Lose HP equal to VAL0 (this can kill you)
Effect of [Power Up] buff
Apply 1 of the following, depending on which chat option you selected when entering the fight
Give Santa Sack to him!
• ATK+[5000 - (Lv x 10)], MATK+[5000 - (Lv x 10)], ASPD+100%, Cast Time-100%, Critical Rate+100
Now I'm serious!
• ATK+[7000 - (Lv x 10)], MATK+[3000 - (Lv x 10)], ASPD+100%, Attack Interval Determination (1 = halved, 0 = not halved)+1, Critical Rate+25
You should know better!
• ATK+[3000 - (Lv x 10)], MATK+[7000 - (Lv x 10)], Cast Time-100%, Skill Delay-10sec, Critical Rate+75
I won't let you keep all of them!
• ASPD+100%, Critical Rate+100, apply Autoskill ID 27074 to a gear slot that currently has no Autoskill in it (if all gear slots have an autoskill, overwrite the spec autoskill with Autoskill ID 27074)
Effect of Autoskill ID 27074 (base proc rate: 10%)
• unknown conditions (by attack, by defense, other condition?)
• VAL0 becomes 50000
• unknown formula/effects
Dark Santa / 黒サンタ Lv25, Lv50, Lv100, Lv125, Lv150, Lv200
https://irunawiki.com/monster/dark%20santa_1210
https://irunawiki.com/monster/dark%20santa_1213
https://irunawiki.com/monster/dark%20santa_1214
https://irunawiki.com/monster/dark%20santa_1216
https://irunawiki.com/monster/dark%20santa_1217
https://irunawiki.com/monster/dark%20santa_1586
HP% Remaining Parameters
20% HP
• Create animation 7_2_10_2
• VAL6 = 1
Mechanic 1: Gradual Recover HP [VAL5 starts at your MaxHP]
After 10sec, then every 10sec thereafter,
• Check if your HP is 100% full,
if true:
• VAL5 increases by 100 (maximum: your MaxHP)
if false:
• Check if VAL5 ≥ 150,
if true:
• VAL5 decreases by 150
• Recover HP equal to [150] (maximum: [MaxHP - Current HP])
Mechanic 2: Special Attack [VAL2 = the number of different level Dark Santas you have already killed during this Dark Santa quest]
Start this Mechanic after 17sec
Part 1 (at 0sec)
• Dark Santa: Bwa ha ha! Here's a special present for ya!
Part 2 (at 3sec)
• Dark Santa's special attack! _ damage taken.
• Lose HP equal to [((5 x VAL2) + 5) x Lv] (this can kill you)
• The next activation of this Mechanic (from Part 1) will occur in 20-30sec (determined randomly)
• Apply 1 of the following, chosen randomly,
• Paralyzed for 10sec
• Poisoned for 15sec (poison damage: [Lv])
• Blinded for 10sec
• Freezed for 10sec
• Burned for 15sec
Mechanic 3: Grudge [VAL2 = the number of different level Dark Santas you have already killed during this Dark Santa quest]
When the 20% HP parameter activates,
• Check if VAL2 ≥ 1,
• if true:
• Dark Santa used Grudge! _ damage taken.
• Lose HP equal to [MaxHP x ((15 x VAL2) / 100)] (this cannot reduce your HP below 1)
Dark Santa / 黒サンタ Lv250
https://irunawiki.com/monster/dark%20santa_3143
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
50% HP
• DEF+10000, MDEF+20000
• Create object 10
• VAL6 = 1, VAL1 = 2, SVAL1 = 1, SVAL2 = 150
If 50% HP parameter was activated, whichever happens first: [15sec later] or [When the 40% HP parameter is activated]
• DEF-10000, MDEF-20000
40% HP
• VAL7 = 0, VAL1 = 3, SVAL2 = 0
Mechanic 1: Slug Smash
Immediately, then every [random number from 15 to 35]sec thereafter,
• Check if your X,Y position is within X±9,Y±9 of Dark Santa,
if true:
• Dark Santa's Slug Smash!
• Delay got longer.
• apply [Delay] 6sec: Skill Delay+2.0sec, Item Delay+2.0sec, Cast Time+20%
• Check if you have any [Paralysis Resistance] buff,
if true:
• Paralysis Resistance disappeared.
• Immediately end any [Paralysis Resistance] buff
if false:
• Paralyzed for 10sec
Mechanic 2: Damage
Start this Mechanic after [random number from 10 to 20]sec
Part 1 (at 0sec)
• Check if your X,Y position is not within X±9,Y±9 of Dark Santa,
if true:
• Place an animation at your current X,Y position
Part 2 (at 5sec)
• Check if your X,Y position is within X±6,Y±6 of the animation
if true:
• Lose HP equal to [MaxHP x 0.2] (minimum: 1, this can kill you)
• Lose MP equal to [MaxMP x 0.2]
• 10% chance to be Stunned for 3sec
Part 3 (at [random number from 5.0 to 15.0]sec)
Restart this Mechanic from Part 1
Dorry / ドーリィ Lv286
https://irunawiki.com/monster/dorry_3141
HP% Remaining Parameters
50% HP
• DEF+150, MDEF+2500, STR+2000, INT+2000, DEX+50
• Modify Attack Delay [1st Attack becomes 1.0sec], [2nd Attack becomes 1.2sec], [3rd Attack becomes 1.0sec]
• Create animation 1_2_2_2
Mechanic 1 [VAL2 starts at 0]
Immediately, and every 10sec thereafter,
• VAL2 increases by 1 (maximum 6)
• Frozen Resistance was lowered.
• apply [Freeze Resistance] 15sec: ASPD-[VAL2 x 10]%, AilmentR-[VAL2 x 10]%, Cast Time+[VAL2 x 5]%, bAGI-[bAGI / 2], bDEX-[bDEX / 2]
• MaxMP was lowered.
• apply [Max MP] 15sec: MaxMP-[VAL2 x 10]%, MP Cost+[VAL2 x 5]%
Rudolf / ルドルフ Lv288
https://irunawiki.com/monster/rudolf_3142
HP% Remaining Parameters
60% HP
• STR+1000
• Modify Attack Probability [4th Attack becomes 0%], [5th Attack becomes 24.75%]
• Create animation 1_2_2_2
30% HP
• STR+1000
• If 60% HP parameter was not skipped: Modify Attack Probability [5th Attack becomes 0%], [6th Attack becomes 24.75%]
• Create animation 1_2_2_2
Mechanic 1: Smash Horns
Immediately, then every 15sec thereafter,
• If you are Rudolf's highest aggro target, check if your equipped Avatar Add (1) or Avatar Add (2) is Reindeer Mask,
if true:
• You caught Rudolf's horns with Reindeer Mask!
• Rudolf: Ugg... So, I should have trained more, huh...?
if false:
• Rudolf used Smash Horns!
• _ damage
• Immediately pushed X±10,Y±10 away from Rudolf
• (If you are on the same X position as Rudolf: you won't be pushed in the Y direction)
• (If you are on the same Y position as Rudolf: you won't be pushed in the X direction)
• (If you are on the same X and Y position as Rudolf: you get pushed X±10,Y±10 in random directions for each)
• This push is performed via 10 separate pushes of X±1,Y±1 that all occur in the same frame. After each of these pushes, check if your X,Y position is in the same X,Y position as it was before the push (because of map boundaries)
if true:
• Cancel the remaining pushes
• You were slammed against the wall!
• Lose HP equal to [MaxHP x 0.2] (this can kill you)
• Stunned for 3sec
• AGI was lowered.
• apply [Agility] 5sec: Unable to Normally Move Determination set to 1 during this buff
if false:
• Lose HP equal to [MaxHP x 0.1] (this cannot reduce your HP below 1)
• AGI was lowered.
• apply [Agility] 3sec: Unable to Normally Move Determination set to 1 during this buff
Mechanic 2: Stomp
Immediately, then every 20sec thereafter,
• Check if your X,Y position is within X±14,Y±14 of Rudolf
if true:
• VAL9 = [MaxHP x 0.1]
• Check if VAL9 is ≥ your Current HP,
if true:
• Defense was lowered.
• apply [Defense] 10sec: MeleeR-20%, [If DEF% stat is > 0: DEF%-(DEF% / 2)], [If flat DEF stat is > 0: flat DEF-[flat DEF / 2]
• Magic Defense was lowered.
• apply [Magic Defense] 10sec: MagicR-20%, [If MDEF% stat is > 0: MDEF%-(MDEF% / 2)], [If flat MDEF stat is > 0: flat MDEF-[flat MDEF / 2]
• Lose HP equal to [VAL9] (this cannot reduce your HP below 1)
Fiona / フィオナ Lv290
https://irunawiki.com/monster/fiona_3144
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
80% HP
• INT+500
• Freeze players for 20sec
• Create animation 3_2_2_2
• VAL1 = 2
60% HP
• Reduce players MP by [their Lv x 10]
• Modify Attack Delay [1st Attack becomes 1.3sec], [2nd Attack becomes 1.6sec], [3rd Attack becomes 1.3sec], [4th Attack becomes 1.6sec], [5th Attack becomes 1.8sec], [6th Attack becomes 1.3sec]
• Flash the screen
40% HP
• INT+500
• Freeze players for 20sec
• Create animation 3_2_2_2
• VAL1 = 4
30% HP
• DEF+10000, MDEF+20000
• Create object 1
• VAL2 = 1, VAL1 = 5, VAL3 = 200, SVAL1 = 1, SVAL2 = 200
If the 30% HP parameter activated, whichever happens first: [20sec later], or, [**When the 20% HP parameter activates]
• DEF-10000, MDEF-20000
20% HP
• VAL3 = 0, VAL1 = 6, SVAL2 = 0
Mechanic 1: Debuffs
Immediately, then every 25sec thereafter,
• Skills have been weakened.
• apply [Skill] 10sec: Autoskill-30%, Heal Recovery-30%
• Check if you are Fiona's highest aggro target,
if true:
• Melee guard has been weakened.
• apply [Guard] 10sec: MeleeR-20%, DEF-[Lv]
Mechanic 2: Ice Breaker
Immediately, then every 20sec thereafter,
• If AilmentR% is ≥ -199: apply Option 1,
• If AilmentR% is ≤ -200: apply Option 2,
Option 1
• Fiona's special attack! _ damage!
• Lose HP equal to [Current HP x 0.2] (minimum: 1, this can kill you)
• Frozen Resistance disappeared.
• apply [Freeze Resistance] 30sec: AilmentR-500%, MeleeR-20%, MagicR-20%
Option 2
• Fiona's special attack! _ damage!
• Apply 1 of the following, chosen randomly,
• Lose HP equal to [Current HP x 0.5] (minimum: 1, this can kill you)
• Lose HP equal to [Current HP x 1] (minimum: 1, this can kill you)
Lydia / リューディア Lv150
https://irunawiki.com/monster/lydia_3165
HP% Remaining Parameters
50% HP
• DEF+50, MDEF+1000
• Freeze players for 20sec
• Reduce players HP by [their Lv x 10], reduce players MP by [their Lv x 10]
• Flash the screen
Mechanic 1: Negative effects for being frozen
If party size is ≥ 2, and if you are frozen, apply the following based on the duration that you have been frozen for (this duration resets to 0sec if you remove or cure your freeze)
If you have been frozen for exactly 5.0sec,
• You are frozen hard!
• Defense was lowered.
• Freezed for 20sec
• apply [Defense] 20sec: [if ((checkJobType 1) + 1) = 0: MeleeR-20%, MAgicR-50%], [if ((checkJobType 1) + 1) = 1: MeleeR-50%, MagicR-20%]
If you have been frozen for exactly 10.0 sec,
• You are frozen hard!
• Agility was lowered.
• Freezed for 15sec
• apply [Agility] 20sec: ASPD-50%, Cast Time+50%, Movement Speed-50%, Movement Speed during Combat-50%
If you have been frozen for exactly 15.0 sec,
• You are frozen hard!
• Delay was lowered.
• Freezed for 10sec
• apply [Delay] 20sec: Skill Delay+3sec, Item Delay+3sec
If you have been frozen for exactly 20.0sec,
• You are frozen hard!
• Reset the timer that tracks the duration how long you've been frozen for
• HP becomes [Current HP / 2]
• MP becomes [Current MP / 2]
Lydia / リューディア Lv300
https://irunawiki.com/monster/lydia_3166
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
75% HP
• STR+1000, INT+500
• Modify Attack Delay [1st Attack becomes 1.3sec], [2nd Attack becomes 1.6sec]
• Create animation 5_3_2_1
• Reduce players HP by [their Lv x 50], reduce players MP by [their Lv x 20]
• VAL1 = 2
50% HP
• DEF+300, MDEF+3000
• Remove continuous effects from players
• Freeze players for 20sec
• Flash the screen
• VAL1 = 3
25% HP
• STR+1000, INT+500
• Modify Attack Delay [1st Attack becomes 1.3sec], [2nd Attack becomes 1.6sec]
• Create animation 5_3_2_1
• Reduce players HP by [their Lv x 50], reduce players MP by [their Lv x 20]
• VAL1 = 4
Mechanic 1: Negative effects for being frozen
If party size is ≥ 2, and if you are frozen, apply 1 of the following effects (if any) based on the duration that you have been frozen for (this duration resets to 0sec if you are no longer frozen for any reason)
If you have been frozen for exactly 5.0sec,
• You are frozen hard!
• Defense was lowered.
• Freezed for 20sec
• apply [Defense] 20sec: [if ((checkJobType 1) + 1) = 0: MeleeR-20%, MAgicR-50%], [if ((checkJobType 1) + 1) = 1: MeleeR-50%, MagicR-20%]
If you have been frozen for exactly 10.0 sec,
• You are frozen hard!
• Agility was lowered.
• Freezed for 15sec
• apply [Agility] 20sec: ASPD-50%, Cast Time+50%, Movement Speed-50%, Movement Speed during Combat-50%
If you have been frozen for exactly 15.0 sec,
• You are frozen hard!
• Delay was lowered.
• Freezed for 10sec
• apply [Delay] 20sec: Skill Delay+3sec, Item Delay+3sec
If you have been frozen for exactly 20.0sec,
• You are frozen hard!
• Reset the timer that tracks the duration how long you've been frozen for
• HP becomes 0
• MP becomes 0
Mechanic 2: Debuffs
After 5sec, then every 30sec thereafter,
• Cover was overwritten.
• apply [Cover] 10sec: Range Cut-20%
• MP Cost increased.
• apply [MP Cost] 10sec: MP Cost+100%
Mechanic 3: Stacking Special Attack [VAL6 starts at 0]
After 10sec, then every 20sec thereafter,
• Lydia's special attack! _ HP damage.
• _ MP damage.
• Increase VAL6 by 1 (maximum 5)
• Lose HP equal to [MaxHP x ((VAL6 x 5) / 100)] (minimum 1, this can kill you)
• Lose MP equal to [MaxMP x ((VAL6 x 5) / 100)] (minimum 1)
• [VAL6 x 10]% chance to apply,
• Bleed for 20sec, Fear for 20sec
Spool / スプール Lv50
https://irunawiki.com/monster/spool_3176
HP% Remaining Parameters
50% HP
• STR+5000, INT+5000
• Remove continuous effects from players
• Stun players for 4sec
• Flash the screen
Mechanic 1: Event buff
If Christmas 2016 Quest Flag = 2,
• Piton: Hang in there, explorer!
• Evasion and Recovery increased with Piton's support.
• Disable Spool's HP% parameters
• apply [Event] 15min: Accuracy Rate+100%, Absoute Evasion+50%, Magic Evasion+50%, Item Recovery+50%
If you lose your Event buff for any reason,
• Piton: Don't give up, explorer!
• Evasion and Recovery increased with Piton's support.
• apply [Event] 15min: Accuracy Rate+100%, Absoute Evasion+50%, Magic Evasion+50%, Item Recovery+50%
Mechanic 2: Surprise gift
If Christmas 2016 Quest Flag is not 2, after 5sec, then every 20sec thereafter,
• Spool's surprise gift!
• Apply 1 of the following, chosen randomly,
Option 1
• HP was restored.
• Gain HP equal to [MaxHP x 0.25]
Option 2
• VAL5 becomes [MaxHP x 0.25] (minimum 1)
• Check if VAL5 ≥ Current HP
if false:
• _ HP damage taken.
• Lose HP equal to VAL5
Option 3
• MP was restored.
• Gain MP equal to [MaxMP x 0.25]
Option 4
• VAL6 becomes [MaxMP x 0.25] (minimum 1)
• Check if VAL6 ≥ Current MP
if false:
• _ MP damage taken.
• Lose MP equal to VAL6
Option 5
• Agility increased.
• apply [Agility] 10sec: Evasion+30%, Movement Speed+30%, Movement Speed during Combat+30%
Option 6
• Agility was lowered.
• apply [Agility] 10sec: Evasion-30%, Movement Speed-30%, Movement Speed during Combat-30%
Option 7
• Stat Release increased.
• apply [Limit Break] 10sec: bSTR+5, bAGI+5, bBasicVIT+5, bBasicINT+5, bDEX+5, bCRT+5
Option 8
• Stat Release was lowered.
• apply [Limit Break] 10sec: bSTR-5, bAGI-5, bBasicVIT-5, bBasicINT-5, bDEX-5, bCRT-5
Option 9
• Attack Power increased.
• apply [Attack Power] 10sec: ATK+10%, MATK+10%, Melee to Boss+20%, Magic to Boss+20%
Option 10
• Attack Power was lowered.
• apply [Attack Power] 10sec: ATK-10%, MATK-10%, Melee to Boss-20%, Magic to Boss-20%
Option 11
• HP was fully restored.
• Gain HP equal to MaxHP
Option 12
• _ HP damage taken.
• Lose HP equal to [Current HP - 1]
Option 13
• MP was fully restored.
• Gain MP equal to MaxMP
Option 14
• _ MP damage taken.
• Lose MP equal to MaxMP
Spool / スプール Lv350
https://irunawiki.com/monster/spool_3177
HP% Remaining Parameters
50% HP
• STR+5000, INT+5000
• Remove continuous effects from players
• Stun players for 4sec
• Flash the screen
Mechanic 1: Surprise gift
If Christmas 2016 Quest Flag is not 2, after 5sec, then every 20sec thereafter,
• Spool's surprise gift!
• Apply 1 of the following, chosen randomly,
Option 1
• HP was restored.
• Gain HP equal to [MaxHP x 0.25]
Option 2
• VAL5 becomes [MaxHP x 0.25] (minimum 1)
• Check if VAL5 ≥ Current HP
if false:
• _ HP damage taken.
• Lose HP equal to VAL5
Option 3
• MP was restored.
• Gain MP equal to [MaxMP x 0.25]
Option 4
• VAL6 becomes [MaxMP x 0.25] (minimum 1)
• Check if VAL6 ≥ Current MP
if false:
• _ MP damage taken.
• Lose MP equal to VAL6
Option 5
• Agility increased.
• apply [Agility] 10sec: Evasion+30%, Movement Speed+30%, Movement Speed during Combat+30%
Option 6
• Agility was lowered.
• apply [Agility] 10sec: Evasion-30%, Movement Speed-30%, Movement Speed during Combat-30%
Option 7
• Stat Release increased.
• apply [Limit Break] 10sec: bSTR+5, bAGI+5, bBasicVIT+5, bBasicINT+5, bDEX+5, bCRT+5
Option 8
• Stat Release was lowered.
• apply [Limit Break] 10sec: bSTR-5, bAGI-5, bBasicVIT-5, bBasicINT-5, bDEX-5, bCRT-5
Option 9
• Attack Power increased.
• apply [Attack Power] 10sec: ATK+10%, MATK+10%, Melee to Boss+20%, Magic to Boss+20%
Option 10
• Attack Power was lowered.
• apply [Attack Power] 10sec: ATK-10%, MATK-10%, Melee to Boss-20%, Magic to Boss-20%
Option 11
• HP was fully restored.
• Gain HP equal to MaxHP
Option 12
• _ HP damage taken.
• Lose HP equal to [Current HP - 1]
Option 13
• MP was fully restored.
• Gain MP equal to MaxMP
Option 14
• _ MP damage taken.
• Lose MP equal to MaxMP
White Whale / ブランバレヌ Lv60
https://irunawiki.com/monster/white%20whale_3187
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
60% HP
• Modify Attack Range [1st Attack becomes 6], [2nd Attack becomes 6], [3rd Attack becomes 8], [4th Attack becomes 8], [5th Attack becomes 12], [6th Attack becomes 12]
• Flash the screen
• Reduce players HP by [their Lv x 25], reduce players MP by [their Lv x 10]
• VAL3 = 1
30% HP
• Modify Attack Range [1st Attack becomes 9], [2nd Attack becomes 9], [3rd Attack becomes 12], [4th Attack becomes 12], [5th Attack becomes 24], [6th Attack becomes 24]
• Flash the screen
• Reduce players HP by [their Lv x 50], reduce players MP by [their Lv x 30]
• VAL3 = 2
Mechanic 1
If Christmas 2016 Quest Flag = 11,
• Piton: Hang in there, explorer!
• Evasion and Recovery increased with Piton's support.
• Disable White Whale's HP% parameters
• apply [Event] 15min: Accuracy Rate+100%, Absoute Evasion+50%, Magic Evasion+50%, Item Recovery+50%
If you lose your Event buff for any reason,
• Piton: Don't give up, explorer!
• Evasion and Recovery increased with Piton's support.
• apply [Event] 15min: Accuracy Rate+100%, Absoute Evasion+50%, Magic Evasion+50%, Item Recovery+50%
White Whale / ブランバレヌ Lv355
https://irunawiki.com/monster/white%20whale_3188
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
60% HP
• Modify Attack Range [1st Attack becomes 6], [2nd Attack becomes 6], [3rd Attack becomes 8], [4th Attack becomes 8], [5th Attack becomes 12], [6th Attack becomes 12]
• Flash the screen
• Reduce players HP by [their Lv x 25], reduce players MP by [their Lv x 10]
• VAL3 = 1
30% HP
• Modify Attack Range [1st Attack becomes 9], [2nd Attack becomes 9], [3rd Attack becomes 12], [4th Attack becomes 12], [5th Attack becomes 24], [6th Attack becomes 24]
• Flash the screen
• Reduce players HP by [their Lv x 50], reduce players MP by [their Lv x 30]
• VAL3 = 2
Mechanic 1: Debuffs
After 10sec, then every 20sec thereafter,
• Freeze Resistance was lowered.
• apply [Freeze Resistance] 10sec: Freeze Immune Determination treated to 0 during this buff
• MP Cost increased.
• apply [MP Cost] 10sec: MP Cost+100%
Mechanic 2: Debuffs
If White Whale's HP is under 60%, immediately, then every 30sec thereafter,
• Cover was lowered.
• apply [Cover] 15sec: Range Cut-50%
• Hate was lowered.
• apply [Hate] 15sec: [if you are White Whale's highest aggro target: Hate Rise-100%], [if you are not White Whale's highest aggro target: Hate Rise+100%]
Mechanic 3: Debuffs
If White Whale's HP is under 30%, immediately, then every 30sec thereafter,
• Autoskill Activation Rates were lowered.
• apply [Autoskill] 15sec: Autoskill-50%
• HP Recovery was lowered.
• apply [HP Recovery] 15sec: Heal Reward-50%
• Delay increased.
• apply [Delay] 15sec: Skill Delay+3sec, Item Delay+3sec
Magic Girl★Cris / 魔法少女★クリス Lv80
https://irunawiki.com/monster/magic%20girl%e2%98%85cris_3202
No HP% Remaining Parameters
Mechanic 1: Event buff
When you enter the boss room,
• Event effect has been activated!
• apply [Event] 15min: MaxHP+10%, MaxMP+10%
Magic Girl★Cris / 魔法少女★クリス Lv350
https://irunawiki.com/monster/magic%20girl%e2%98%85cris_3203
HP% Remaining Parameters
80% HP
• Modify Attack Probability [1st Attack becomes 40%], [2nd Attack becomes 36%], [3rd Attack becomes 12%], [4th Attack becomes 6%], [5th Attack becomes 2.4%], [6th Attack becomes 3.6%]
50% HP
• Modify Attack Probability [1st Attack becomes 30%], [2nd Attack becomes 28%], [3rd Attack becomes 25.2%], [4th Attack becomes 8.4%], [5th Attack becomes 3.36%], [6th Attack becomes 5.04%]
30% HP
• Modify Attack Probability [1st Attack becomes 20%], [2nd Attack becomes 24%], [3rd Attack becomes 22.4%], [4th Attack becomes 16.8%], [5th Attack becomes 6.72%], [6th Attack becomes 10.08%]
Mechanic 1 (completes, then repeats) [VAL14 starts at 0]
Start this mechanic after 10sec
Part 1 (at 0sec)
Place light circle animation 1 at your current X,Y animation
Place light circle animation 2 at a random X,Y position within X87-111, Y87-111
Place light circle animation 3 at a random X,Y position within X87-111, Y87-111
Part 2 (from 2sec)
Light circle animations explode with a Nemesis animation
During Part 2, every 0.1sec, check if your X,Y distance from any Nemesis animation is ≤ 7, and, check if VAL14 = 0
if both are true:
• apply [Delay] 10sec: Skill Delay+5sec, Item Delay+5sec, Cast Time+30%, ASPD-50%
• Check if your [MaxMP x 0.8] is ≥ 2,
if true:
• Lose MP equal to [MaxMP x 0.8]
• VAL14 becomes 1
Part 3 (at 3sec)
• Remove animations from this mechanic
Part 4 (at 13sec)
• Restart this mechanic from Part 1
Stoll & Buche / ストル&ブッシュ Lv80
https://irunawiki.com/monster/stoll%20&%20buche_3204
No HP% Remaining Parameters
Mechanic 1: Event buff
When you enter the boss room,
• Event effect has been activated!
• apply [Event] 15min: MaxHP+10%, MaxMP+10%
Stoll & Buche / ストル&ブッシュ Lv350
https://irunawiki.com/monster/stoll%20&%20buche_3205
HP% Remaining Parameters
80% HP
• Modify Attack Probability [1st Attack becomes 40%], [2nd Attack becomes 36%], [3rd Attack becomes 12%], [4th Attack becomes 6%], [5th Attack becomes 2.4%], [6th Attack becomes 3.6%]
50% HP
• Modify Attack Probability [1st Attack becomes 30%], [2nd Attack becomes 28%], [3rd Attack becomes 25.2%], [4th Attack becomes 8.4%], [5th Attack becomes 3.36%], [6th Attack becomes 5.04%]
30% HP
• Modify Attack Probability [1st Attack becomes 20%], [2nd Attack becomes 24%], [3rd Attack becomes 22.4%], [4th Attack becomes 16.8%], [5th Attack becomes 6.72%], [6th Attack becomes 10.08%]
Mechanic 1: Reduce HP and Stuns
Start this mechanic after 20sec
Part 1 (at 0sec)
• Place animation(1) at Stoll & Buche's current X,Y position
Part 2 (at 1sec)
• Check if your X,Y distance from Stoll & Buche is ≤ 12, and, check if you at Stolle & Buche's highest aggro target,
if both are true:
• Lose HP equal to [MaxHP x 0.1] (this can kill you)
• SVAL4 increases by 1 for all players
Part 3 (at 3sec)
• Check if your X,Y distance from Stoll & Buche is ≤ 12, and, check if you at Stolle & Buche's highest aggro target,
• if both are true:
• Lose HP equal to [MaxHP x 0.2] (this can kill you)
• SVAL4 increases by 1 for all players
Part 4 (at 5sec)
• Check if your X,Y distance from Stoll & Buche is ≤ 12, and, check if you at Stolle & Buche's highest aggro target,
• if both are true:
• Lose HP equal to [MaxHP x 0.3] (this can kill you)
• SVAL4 increases by 1 for all players
Part 5 (at 7sec)
• if you are not Stoll & Buche's highest aggro target, and, if SVAL4 = 1: Stunned for 2sec
• if you are not Stoll & Buche's highest aggro target, and, if SVAL4 = 2: Stunned for 4sec
• if you are not Stoll & Buche's highest aggro target, and, if SVAL4 ≥ 3: Stunned for 6sec
Part 6 (at 28sec)
• SVAL4 becomes 0
Restart this mechanic from Part 1
Twin Carols / ツインキャロル Lv80
https://irunawiki.com/monster/twin%20carols_3206
No HP% Remaining Parameters
Mechanic 1: Event buff
When you enter the boss room,
• Event effect has been activated!
• apply [Event] 15min: MaxHP+10%, MaxMP+10%
Twin Carols / ツインキャロル Lv350
https://irunawiki.com/monster/twin%20carols_3207
HP% Remaining Parameters
80% HP
• Modify Attack Probability [1st Attack becomes 40%], [2nd Attack becomes 36%], [3rd Attack becomes 12%], [4th Attack becomes 6%], [5th Attack becomes 2.4%], [6th Attack becomes 3.6%]
• VAL9 = 1
50% HP
• Modify Attack Probability [1st Attack becomes 30%], [2nd Attack becomes 28%], [3rd Attack becomes 25.2%], [4th Attack becomes 8.4%], [5th Attack becomes 3.36%], [6th Attack becomes 5.04%]
• VAL9 = 2
30% HP
• Modify Attack Probability [1st Attack becomes 20%], [2nd Attack becomes 24%], [3rd Attack becomes 22.4%], [4th Attack becomes 16.8%], [5th Attack becomes 6.72%], [6th Attack becomes 10.08%]
• VAL9 = 3
Mechanic 1: Placement of huge magic circle
When the 80%, 50% or 30% HP parameter activates,
• If there is currently no huge magic circle animation, place huge magic circle animation at X99,Y99
Mechanic 2: Stun and damage from huge magic circle
2sec after a huge magic circle animation is placed, every 0.1sec,
• Check if your X,Y distance from the huge magic circle animation's center is ≤ 15
if true:
• Remove the huge magic circle animation
• Shake the screen
• Apply 1 of the following options, depending on their conditions
Option 1 (LightR ≤ 49%, and the 80% HP parameter has activated, but the 50% and 30% HP parameter have not yet activated)
• Stunned for 3sec
Option 2 (LightR ≥ 50%, and the 80% HP parameter has activated, but the 50% and 30% HP parameter have not yet activated)
• Stunned for 1sec
Option 3 (LightR ≤ 49%, and the 50% HP parameter has activated, but the 30% HP parameter has not yet activated)
• Lose HP equal to [Current HP x 0.95] (this can kill you)
Option 4 (LightR ≥ 50%, and the 50% HP parameter has activated, but the 30% HP parameter has not yet activated)
• Lose HP equal to [Current HP x 0.5] (this can kill you)
Option 5 (LightR ≤ 49%, the the 30% HP parameter has activated)
• Stunned for 5sec
Option 6 (LightR ≥ 50%, the the 30% HP parameter has activated)
• Stunned for 3sec
Mechanic 3: Light circles
Start this mechanic after 10sec
Part 1 (at 0sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 2 (at 1sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 3 (at 3sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 4 (at 4sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 5 (at 6sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 6 (at 7sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 7 (at 9sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 8 (at 10sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 9 (at 12sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 10 (at 13sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 11 (at 15sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 12 (at 16sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 13 (at 18sec)
• Place light circle animation at a random X,Y position within X92-105, Y92-105
Part 14 (at 19sec)
• Light circle animation explodes with a Silent Killing animation
• Check if your X,Y distance from the Silent Killing animation is ≤ 5
if true:
• apply 1 of the following effects, chosen randomly
Option 1
• apply [Agility] 10sec: Unable to Normally Move Determination (+1 = Cannot Move, 0 = Can Move)+1, Hate Rise+500%
Option 2
• apply [Elemental Defense] 10sec: DamageR-10%, FireR-30%, WaterR-30%, WindR-30%, EarthR-30%, LightR-30%, DarkR-30%
Option 3
• apply [Delay] 10sec: Skill Delay+5.0sec, Item Delay+6.0sec, Cast Time+30%, ASPD-50%
Part 15 (at 30sec)
Restart this mechanic from Part 1
Blue Rain / ブルーレイン & Santa Lady / サンターレディ Lv100
https://irunawiki.com/monster/blue%20rain_3198
https://irunawiki.com/monster/santa%20lady_3199
Blue Rain HP% Remaining Parameters
100% HP
• VAL1 = 1
50% HP
• CRT+25, DEF+30, MDEF+300
Santa Lady HP% Remaining Parameters
100% HP
• VAL1 = 1
10% HP
• Remove continuous effects from players
• Flash the screen
Mechanic 1: Freeze and damage
After 20sec, then every 20sec thereafter,
• Freezed for 4sec
• Lose HP equal to [(Current HP x 0.05) + 1] (this can kill you)
• Lose MP equal to [Current MP x 0.05]
Blue Rain / ブルーレイン & Santa Lady / サンターレディ Lv350
https://irunawiki.com/monster/blue%20rain_3200
https://irunawiki.com/monster/santa%20lady_3201
Blue Rain HP% Remaining Parameters
100% HP
• VAL1 = 1
75% HP
• STR+500, DEF+100, MDEF+200
50% HP
• STR+1000, DEX+20, DEF+200, MDEF+300
• Reduce players MP by [their Lv x 100]
25% HP
• STR+1500, INT+1500, DEF+200, MDEF+300
Santa Lady HP% Remaining Parameters
100% HP
• VAL1 = 1
90% HP
• INT+500, DEF+100, MDEF+200
70% HP
• INT+1000, DEX+20, DEF+200, MDEF+300
30% HP
• DEF+200, MDEF+300
10% HP
• STR+1500, INT+1500
• Remove continuous effects from players
• Flash the screen
Mechanic 1: Freeze, damage, and ailments
After 20sec, then every 20sec thereafter,
• Freezed for 10sec
• Lose HP equal to [(Current HP x 0.1) + 1] (this can kill you)
• Lose MP equal to [Current MP x 0.1]
• Defense was lowered.
• apply [Defense] 10sec: MeleeR-80%
• Magic Defense was lowered.
• apply [Magic Defense] 10sec: MagicR-80%
Mechanic 2: Water Element debuff [VAL3 starts at 0]
While you are frozen, at any moment, when your HP becomes a lower number than it was 0.1sec ago,
• 水属性が下げられました
• VAL3 increases by 5 (maximum: 30)
• apply [Water Element] 5sec: Melee to Water-[VAL3]%, Wind Magic-[VAL3]%, WaterR-[VAL3]%
Starmuncher / 星喰い Lv400
https://irunawiki.com/monster/starmuncher_3222
HP% Remaining Parameters
50% HP
• STR+1000, INT+2000
• Remove continuous effects from players
• Reduce players MP by [their Lv x 20]
• Flash the screen
20% HP
• Reduce players HP by [their Lv x 30]
• Stun players for 3sec
• Flash the screen
Mechanic 1: Power Up buff
If you gave Crismas a Snowflake Stone when you were entering the fight,
• A present from Bern!
• Stats and Drop Rate were boosted!
• apply [Power Up] 15min: MaxHP+20%, ATK+10%, MATK+10%, Rare Drop+5
Mechanic 2: Outflow debuff
Immediately, then every 30sec thereafter,
• apply [Outflow] 10sec: Autoskill-200%, Auto HP Recovery-50%, Auto MP Recovery-50%
Mechanic 3: Elemental Attack debuff
After 10sec, then every 30sec thereafter,
• apply [Elemental Attack] 10sec: Melee to Water-80%, Wind Magic-80%, DamageR-80%
Mechanic 4: Debuffs
After 20sec, then every 30sec thereafter,
• apply [Attack Power] 10sec: Melee to Boss-40%
• apply [Magic Attack Power] 10sec: Magic to Boss-40%
Mechanic 5: Drain while you have the Outflow debuff
While you have any [Outflow] debuff, after 1sec of time having an Outflow debuff, then every 1sec of time having an Outflow debuff thereafter,
• VAL9 = [MaxMP x 0.01]
• Lose MP equal to [VAL9] (minimum 1)
• Lose HP equal to [VAL9] (minimum 1, this can kill you)
Mechanic 6: Ice circles (completes, then repeats)
Start this mechanic after 2sec
Part 1 (at 0sec)
• Place an ice circle animation at a random position within X±10,Y±10 of your current X,Y position
※If the ice circle animation's X position would not be within X76-114, it gets placed at your current X position instead
※If the ice circle animation's Y position would not be within Y18-85, it gets placed at your current Y position instead
Part 2 (at 0.5sec)
• Check if your X,Y distance from the ice circle animation is ≤ 2
if true:
• Lose HP equal to [(MaxHP x 0.1) + Lv]
• Stunned for 2sec
• Remove the ice circle animation
Part 3 (at 2sec)
• Place an ice circle animation at a random position within X±10,Y±10 of Starmuncher's current X,Y position
※If the ice circle animation's X position would not be within X76-114, it gets placed at Starmuncher's current X position instead
※If the ice circle animation's Y position would not be within Y18-85, it gets placed at Starmuncher's current Y position instead
Part 4 (at 2.5sec)
• Check if your X,Y distance from the ice circle animation is ≤ 2
if true:
• Lose HP equal to [(MaxHP x 0.1) + Lv]
• Stunned for 2sec
• Remove the ice circle animation
Part 5 (at 4sec)
Restart this mechanic from Part 1
General Piton / 大将ピトン Lv350
https://irunawiki.com/monster/general%20piton_3226
HP% Remaining Parameters
100% HP (start of combat)
• VAL1 = 1
80% HP
• STR+1000
• Create animation 8_1_0_0
60% HP
• STR+1000
• Reduce players HP by [their Lv x 10]
• Blind players for 10sec
• Flash the screen
• Create animation 8_1_0_0
40% HP
• STR+1000, CRT+10
• Movement Speed becomes 4
• Create animation 8_1_0_0
20% HP
• STR+2000, INT+3000
• Create animation 8_1_0_0
Mechanic 1: Flappy Slap
After 10sec, then every 10sec thereafter,
• Check if your X,Y distance from General Piton is ≤ 5
if true:
• Over the next 10 increments of 0.1sec, get pushed away from General Piton, with the push distance starting at X±4,Y±4, & deteriorating by half after each 0.1sec increment
• VAL9 = [Current HP x 0.3] (maximum: General Piton's current STR)
• Check if you are currently freezed
if false:
• General Piton's Flappy Slap!
• _ damage!
• Lose HP equal to [VAL9] (minimum 1, this can kill you)
if true:
• General Piton's Freezing Flappy Slap!
• _ critical damage!
• Lose HP equal to [VAL9 x 3] (minimum 1, this can kill you)
• Stunned for 3sec
Chicken / チッケン Lv420
https://irunawiki.com/monster/chicken_3461
HP% Remaining Parameters
80% HP
• STR+2000
• Create animation 9_1_0_0
60% HP
• Flash the screen
• STR+1000
• Reduce players HP by [their Lv x 10]
• Burn players for 20sec
40% HP
• STR+2000, CRT+10
• Create animation 9_1_0_0
20% HP
• STR+2000, INT+3000
• Create animation 9_1_0_0
Mechanic 1: Fire Element debuff
After 10sec, then every 40sec thereafter,
• apply [Fire Element] 20sec: FireR-50%, Burn time on Self+5.0sec
Mechanic 2: Fear (after activating, this mechanic cannot activate again for 20sec)
At any moment, if your HP remaining is less than 20% of MaxHP,
• HPが減り怖くなってきた… (HP is low, and it's getting scary...)
• Feared for 15sec
Mechanic 3: Fire circle (completes, then repeats)
Start this mechanic after 20sec
Part 1 (at 0sec)
• Place fire circle animation at Chicken's X,Y position
Part 2 (from 3sec)
During Part 2, immediately, then every 1sec thereafter
• Check if your X,Y distance from the fire circle animation is ≤ 6
if true:
• Lose HP equal to [MaxHP x 0.5] (minimum 1, this can kill you)
Part 3 (at 13.5sec)
• Remove the fire circle animation
Part 4 (at 21sec)
Repeat this mechanic from Part 1
Etoile / エトワール Lv430
https://irunawiki.com/monster/etoile_3544
Etoile Stats
Lv430
MaxHP: 100,000,000
EXP: 600,000
DEF: 1,000
MDEF: 5,000
STR: 10,000
AGI: 100
VIT: 700
INT: 8,500
DEX: 400
CRT: 25
Element: Light
Movement Speed: 4
PoisonR: ?
ParalyzeR: ?
StunR: ?
BlindR: ?
BurnR: ?
FreezeR: ?
LethargyR: ?
DizzyR: ?
BleedR: ?
FearR: ?
MeleeR: ?
MagicR: ?
Etoile Autoattacks
1st Attack
Probability: 30%, Range: 6, Resist Pierce: 0, Speed: 10, Animation: 3, SFX: 31
Attack 1
Probability: 28%, Range: 6, Resist Pierce: 0, Speed: 10, Animation: 70, SFX: 31
Attack 2
Ailment: (8) Stun
Probability: 10.5%, Range: 12, Resist Pierce: 20, Speed: 20, Animation: 74, SFX: 31
Attack 3
Ailment: (68) Freeze
Probability: 11.025%, Range: 12, Resist Pierce: 20, Speed: 20, Animation: 21, SFX: 38
Attack 4
Probability: 14.3325%, Range: 6, Resist Pierce: 40, Speed: 10, Animation: 75, SFX: 16
Attack 5
Ailment: (12) Stun
Probability: 6.1425%, Range: 12, Resist Pierce: 50, Speed: 15, Animation: 50, SFX: 40
Etoile HP% Remaining Parameters
80% HP
• Etoile STR+2000, INT+1000
• Stun players for 3sec
60% HP
• Stun players for 1sec
40% HP
• Etoile STR+2000, INT+1000
• Stun players for 5sec
20% HP
• Etoile STR+2000, INT+1000
• Stun players for 10sec
Etoile Mechanics
After 5sec, then every 20sec thereafter,
• 攻撃力が下げられました
• apply [Attack Power / 攻撃力] 10sec: ATK-50%, MATK-50%, Melee to Boss-30%, Magic to Boss-30%
After 10sec, then every 20sec thereafter,
• 防御力が下げられました
• apply [Agility / 素早さ] 10sec: Skill Delay+3sec, Item Delay+3sec, ASPD-100%
After 15sec, then every 20sec thereafter,
• 素早さが下げられました
• apply [Defense / 防御力] 10sec: MeleeR-50%, MagicR-50%
After 20sec, then every 20sec thereafter,
• ヘイトが上げられました
• apply [Hate / ヘイト] 10sec: Hate Rise+200%
After 5sec, then every 9sec thereafter:
• エトワールの眠りの歌!
• Stun players for 2sec
While you are stunned, every 1sec,
• Gain HP equal to [MaxHP x 0.02]
• Gain MP equal to [MaxMP x 0.02]