Other Raids (part 2)
Gold Raid
Gold Raid Lv100, Phase 1 (Lord Dragon Kaiser Lv100)
https://irunawiki.com/monster/lord%20dragon%20kaiser_1204
Lord Dragon Kaiser HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
70% HP
• STR+1000, INT+1000, AGI+50, DEX+150, VIT+256, CRT-25, DEF+200, MDEF+2000
• Create object 2
• Create animation 4_1_10_0
• Reduce players MP by [their Lv x 10]
40% HP
• STR+1500, INT+1500, DEF+100, MDEF+1000
• Create object 3
• Create animation 4_1_10_0
• Reduce players MP by [their Lv x 100]
• VAL7 = 1
Mechanic 1: Removal of Revival buff name
After 30sec of time being Lord Dragon Kaiser's highest aggro target, then every 30sec of time being Lord Dragon Kaiser's highest aggro target thereafter,
• Check if you your bDeathEvasion stat is not 0,
if true:
• You've lost the ability to resurrect.
• apply [Revival] 1sec: no effect
Mechanic 2: Debuffs
When the 40% HP parameter activates,
• ATK and MATK were lowered.
• apply [Strength] 10sec: ATK-90%, MeleeR+25%, MagicR+25%
• apply [Magic Attack Power] 10sec: MATK-90%, MeleeR+25%, MagicR+25%
Mechanic 3: HP Recovering Stockpile [When you enter the boss room, VAL6 becomes your current MaxHP]
While your HP is full,
• Every 0.1sec, VAL6 increases by 5 (maximum: your current MaxHP)
While your HP is not full,
• Check if VAL6 is ≥ 100,
if true:
• Immediately, then every 1sec while the above conditions are met: Recover 100 HP, then reduce VAL6 by 100.
Gold Raid Lv100, Phase 2 (Master Sauro Lv100)
wiki (missing)
Master Sauro HP% Remaining Parameters
100% HP (When Master Sauro appears, shortly after Lord Dragon Kaiser is defeated)
• Master Sauro broken in the battle!!
• Flash the screen
• Shake the screen
90% HP
• STR+2250, INT+3375, AGI+64, DEX+128, VIT+256
• Element becomes Fire
• Stun players for 3sec
• Reduce players MP by [their Lv x 200]
• Create animation 5_2_10_2
80% HP
• CRT+150
• Freeze players for 60sec
70% HP
• DEF-250, MDEF+2500, CRT-150
• Element becomes Water
• Create animation 4_2_10_2
60% HP
• CRT+25
• Paralyze players for 60sec, Burn players for 30sec
• Create animation 3_2_10_2
50% HP
• STR+2250, INT+3375, AGI+64, DEX+128, VIT+256
• Element becomes Wind
• Reduce players HP by [their Lv x 400]
• Reduce players MP by [their Lv x 200]
• Create animation 6_2_10_2
• Create object 2
40% HP
• Remove all your continuous effects
• Poison players for 60sec (poison damage: 1000)
30% HP
• DEF+250, MDEF-2500, CRT+25
• Element becomes Earth
• Create animation 7_2_10_2
20% HP
• Burn players for 120sec, blind players for 10sec
10% HP
• DEF+250, MDEF+2500, CRT+50
• Element becomes Neutral
• Create animation 8_2_10_2
Mechanic 1: Fierce Energy
If your Current HP has not changed in the last 30sec,
• Sauro cast fierce energy to you! _ damage taken!
• MP becomes 0
• HP becomes 1 (if your HP was already 1, this kills you instead)
Gold Raid Lv200, Phase 1 (Lord Dragon Kaiser Lv200)
https://irunawiki.com/monster/lord%20dragon%20kaiser_1205
Lord Dragon Kaiser HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
70% HP
• STR+2000, INT+2000, AGI+100, DEX+300, VIT+256, DEF+200, MDEF+2000
• Create object 2
• Create animation 4_1_10_0
• Reduce players MP by [their Lv x 10]
• VAL7 = 1
40% HP
• STR+3000, INT+3000, DEF+100, MDEF+1000
• Create object 3
• Create animation 4_1_10_0
• Reduce players MP by [their Lv x 100]
• VAL7 = 1
Mechanic 1: Removal of Revival buff name
After 30sec of time being Lord Dragon Kaiser's highest aggro target, then every 30sec of time being Lord Dragon Kaiser's highest aggro target thereafter,
• Check if you your bDeathEvasion stat is not 0,
if true:
• You've lost the ability to resurrect.
• apply [Revival] 1sec: no effect
Mechanic 2: Debuffs
When the 70% or 40% HP parameter activates,
• ATK and MATK were lowered.
• apply [Strength] 10sec: ATK-90%, MeleeR+25%, MagicR+25%
• apply [Magic Attack Power] 10sec: MATK-90%, MeleeR+25%, MagicR+25%
Mechanic 3: HP Recovering Stockpile [When you enter the boss room, VAL6 becomes your current MaxHP]
While your HP is full,
• Every 0.1sec, VAL6 increases by 5 (maximum: your current MaxHP)
While your HP is not full,
• Check if VAL6 is ≥ 100,
if true:
• Immediately, then every 1sec while the above conditions are met: Recover 100 HP, then reduce VAL6 by 100.
Gold Raid Lv200, Phase 2 (Master Sauro Lv200)
https://irunawiki.com/monster/master%20sauro_1206
Master Sauro HP% Remaining Parameters
100% HP (When Master Sauro appears, shortly after Lord Dragon Kaiser is defeated)
• Master Sauro broken in the battle!!
• Flash the screen
• Shake the screen
90% HP
• CRT+25
• Fear players for 30sec
• Create animation 3_2_10_2
80% HP
• STR+1500, INT+1000
• Create animation 3_1_1_1
70% HP
• CRT+100
• Reduce players HP by [their Lv x 30]
• Paralyze players for 20sec, bleed players for 60sec
• Create animation 3_2_10_2
60% HP
• Freeze players for 20sec, dizzy players for 30sec
• Movement Speed becomes 10
50% HP
• STR+3500, INT+4500, AGI+555, CRT+128
• Remove all your continuous effects
• Create animation 3_2_10_2
• Create object 2
40% HP
• STR+2000, INT+3000
• Create animation 3_2_10_2
30% HP
• DEF+400, MDEF+2500, CRT+25
• Movement Speed becomes 12
20% HP
• Blind players for 20sec, lethargy players for 30sec
• Create animation 3_2_10_2
10% HP
• STR+5000, INT+5000, DEF+250, MDEF+2500, CRT+50
• Create animation 2_2_10_2
Mechanic 1: Fierce Energy
If your Current HP has not changed in the last 30sec,
• Sauro cast fierce energy to you! _ damage taken!
• MP becomes 0
• HP becomes 1 (if your HP was already 1, this kills you instead)
Mechanic 2: Ailment Explosion [After activating, this Mechanic cannot activate again for 10sec]
At any moment, if you have had an ailment on you for the previous 10sec (this only counts burn, lethargy, dizzy, bleed, fear, freeze), activate this Mechanic.
Apply as many of the following as possible, in order,
If you are burned when this Mechanic activates,
• Your burn is cured
• Lose HP equal to [Current HP x 0.1] (this can kill you)
• Increase your Hate by 30000
If you are lethargied when this Mechanic activates,
• Your lethargy is cured
• Lose MP equal to [MaxMP x 0.2] (maximum: your remaining MP)
• Lose HP equal to the amount of MP you lost (this cannot reduce your HP below 1)
If you are dizzied when this Mechanic activates,
• Your dizzy is cured
• Stunned for 5sec
If you are bleeding when this Mechanic activates,
• Your bleed is cured
• Lose HP equal to [MaxHP x 0.2] (this cannot reduce your HP below 1)
If you are feared when this Mechanic activates,
• Your fear is cured
• MP becomes [Current MP x 0.5]
If you are freezed when this Mechanic activates,
• Your freeze is cured
• If your Current HP is ≥ 2: HP becomes [Current HP x 0.5]
• Decrease your Hate by 30000
Gold Sauro Lv300, Phase 1 (Master Sauro Lv300)
https://irunawiki.com/monster/master%20sauro_1207 (this has the wrong stats)
Master Sauro HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
90% HP
• CRT+25
• Fear players for 30sec
• Create animation 3_2_10_2
80% HP
• STR+2500, INT+2500
• Create animation 3_1_1_1
70% HP
• CRT+100
• Reduce players HP by [their Lv x 30]
• Paralyze players for 20sec, bleed players for 60sec
• Create animation 3_2_10_2
60% HP
• Freeze players for 20sec, dizzy players for 30sec
• Movement Speed becomes 10
50% HP
• STR+5000, INT+6000, AGI+555, CRT+150
• Remove all your continuous effects
• Create animation 3_2_10_2
• Create object 2
40% HP
• STR+3000, INT+4000
• Create animation 3_2_10_2
30% HP
• DEF+500, MDEF+3000, CRT+30
• Movement Speed becomes 12
20% HP
• Blind players for 20sec, Lethargy players for 30sec
• Create animation 3_2_10_2
10% HP
• STR+8000, INT+8000, DEF+300, MDEF+3500, CRT+60
• Create animation 2_2_10_2
Mechanic 1: Faster Fierce Energy
If your Current HP has not changed in the last 20sec,
• Sauro cast fierce energy to you! _ damage taken!
• MP becomes 0
• HP becomes 1 (if your HP was already 1, this kills you instead)
Mechanic 2: Stronger Ailment Explosion [After activating, this Mechanic cannot activate again for 10sec]
At any moment, if you have had an ailment on you for the previous 10sec (this only counts burn, lethargy, dizzy, bleed, fear, freeze), activate this Mechanic.
Apply as many of the following as possible, in order,
If you are burned when this Mechanic activates,
• Your burn is cured
• Lose HP equal to [Current HP x 0.15] (minimum: 1, this can kill you)
• Increase your Hate by 30000
If you are lethargied when this Mechanic activates,
• Your lethargy is cured
• Lose MP equal to [MaxMP x 0.3] (maximum: your remaining MP)
• Lose HP equal to the amount of MP you lost (minimum: 1, this can kill you)
If you are dizzied when this Mechanic activates,
• Your dizzy is cured
• Stunned for 5sec
If you are bleeding when this Mechanic activates,
• Your bleed is cured
• Lose HP equal to [MaxHP x 0.3] (minimum: 1, this can kill you)
If you are feared when this Mechanic activates,
• Your fear is cured
• MP becomes [Current MP x 0.25]
If you are freezed when this Mechanic activates,
• Your freeze is cured
• If your Current HP is ≥ 2: HP becomes [Current HP x 0.25]
• Decrease your Hate by 30000
Gold Sauro Lv300, Phase 2 (G. Sauro Lv300)
https://irunawiki.com/monster/g.%20sauro_1203
G. Sauro HP% Remaining Parameters
100% HP (start of combat)
• Remove all your continuous effects
• Create animation 3_2_10_2
80% HP
• STR+3000, INT+3000, DEF+50, MDEF+500, CRT+10
• Create animation 2_2_10_2
50% HP
• STR+3000, INT+3000, DEF+100, MDEF+1000, CRT+20
• Create animation 2_2_10_2
20% HP
• STR+5000, INT+5000, DEF+150, MDEF+1500, CRT+30
• Create animation 2_2_10_2
5% HP
• STR+10000, INT+10000, DEF+250, MDEF+2500, CRT+999
• Stun players for 3sec
• Create animation 3_1_1_1
Mechanic 1: Revival debuff for tanks [After activating, this Mechanic is disabled for the next 20sec]
If you are G. Sauro's highest aggro target,
• If Mechanic 2 is not currently disabled: disable it for the next 15sec,
• Check if your bDeathEvasion stat is not 0,
if true:
• You've lost the ability to resurrect.
• apply [Revival] 1sec: no effect
Mechanic 2: Hate debuff for non-tanks [After activating, this Mechanic is disabled for the next 15sec]
If you are not G. Sauro's highest aggro target,
• Hate rose.
• apply [Hate] 5sec: Hate Rise+555%
Mechanic 3: Golden Light Wave, damage reduced by 1% per Resist
After 15sec, then every 30sec thereafter,
• Check if you currently have any clones,
if true:
• You used a clone! _ clone(s) left. or All the clones are gone!
• Lose 1 clone
if false:
• Golden light wave flashed from Sauro! _ damage taken!
• VAL9 = [555 - your mVIT - your mINT] (minimum: 1)
• Multiply VAL9 by [your Lv]
• VAL8 = [your MeleeR + your MagicR + your LightR] (maximum: 100)
• Lose HP equal to [VAL9 - ((VAL9 x VAL8) / 100)] (minimum: 1)
• Check if [the amount of HP you lost x 2] is ≥ your MaxHP,
if true:
• The next activation of this Mechanic will occur in 60sec, instead of 30sec
Mechanic 4: Element change and debuff [server-side Mechanic]
After 30sec, then every 60sec thereafter,
• G. Sauro's element changes to a random element (this can change to the element that G. Sauro already was)
• Create element circle animation that matches the element
• Elemental attack power was lowered.
• apply [Elemental Attack] 50sec: Melee to Neutral-999%, Melee to Fire-999%, Melee to Water-999%, Melee to Wind-999%, Melee to Earth-999%, Melee to Light-999%, Melee to Dark-999%, Neutral Magic-999%, Fire Magic-999%, Water Magic-999%, Wind Magic-999%, Earth Magic-999%, Light Magic-999%, Dark Magic-999%,
Gold Raid Lv400 (Gold Sauro Lv400 x3)
Gold Sauro Stats
Lv: 400
MaxHP: 55,555,555
EXP: 5
DEF: 1555
MDEF: 5555
STR: 15555
AGI: 555
VIT: 755
INT: 15555
DEX: 555
CRT: 155
Element: None
Movement Speed: 7
PoisonR: 55
ParalyzeR: 55
StunR: 95
BlindR: 55
BurnR: 55
FreezeR: 55
LethargyR: 55
DizzyR: 55
BleedR: 55
FearR: 55
MeleeR: 55%
MagicR: 55%
Gold Sauro Autoattacks
1st Attack: Slash
[Physical] [Bleed Ailment] [Pierce 10%] [Range Attack]
Probability: 80, Range: 4, Delay after Attack: 1sec, Animation: 1, SFX: 11
2nd Attack: Hard Hit
[Physical] [Dizzy Ailment] [Pierce 20%] [Additional Rate Cut damage: 20% of MaxHP] [Range Attack]
Probability: 80, Range: 4, Delay after Attack: 1sec, Animation: 3, SFX: 31
3rd Attack: Ice Spear
[Magical] [Freeze Ailment] [Pierce 30%] [Range Attack] [Unavoidable]
Probability: 60, Range: 12, Delay after Attack: 1sec, Animation: 20, SFX: 32
4th Attack: Fire Lance
[Magical] [Burn Ailment] [Pierce 30%] [Cannot Critical] [Area Attack] [Unavoidable]
Probability: 50, Range: 12, Delay after Attack: 1sec, Animation: 10, SFX: 33
5th Attack: Sniping
[Physical] [Stun Ailment] [Pierce 30%] [Cannot Critical] [Area Attack]
Probability: 80, Range: 12, Delay after Attack: 1sec, Animation: 74, SFX: 31
6th Attack: Crossfire
[Physical] [Fear Ailment] [Pierce 95%] [Cannot Critical] [Additional Rate Cut damage: 95% of MaxHP] [Area Attack] [Unavoidable]
Probability: 100, Range: 24, Delay after Attack: 1sec, Animation: 86, SFX: 86
7th Attack: Finishing Stroke
[Physical] [Pierce 300%] [Range Attack] [Unavoidable]
Probability: 0, Range: 12, Delay after Attack: 1sec, Animation: 81, SFX: 10
8th Attack: Backstab
[Magical] [Pierce 300%] [Range Attack] [Unavoidable]
Probability: 0, Range: 12, Delay after Attack: 1sec, Animation: 80, SFX: 15
HP% Remaining Parameters
All 3 Gold Sauro have these parameters, but each parameter can only be activated once.
e.g. The 75% HP Parameter will be activated when a Gold Sauro drops below 75% HP, but it won't be activated when the other two Gold Sauros drop below 75% HP.
100% HP
• Remove continuous effects from players
• Flash the screen (white)
75% HP
• All Gold Sauro CRT+55
• Fear players for 30sec
• Create Gold Wave animation 2_2_10_2
60% HP
• All Gold Sauro STR+5000, INT+5000, CRT+55
• Reduce players HP by [their Lv x 150]
• Paralyze all players for 30sec, Bleed all players for 60sec (applied three times simultaneously)
• Create Gold Wave animation 2_2_10_2
50% HP
• All Gold Sauro STR+7000, INT+7000, CRT+55
• Remove continuous effects from players
• Movement Speed becomes 10
• Create Gold Wave animation 2_2_10_2
40% HP
• All Gold Sauro CRT+55, DEF+555, MDEF+3000
• Movement Speed becomes 12
• Create animation 5_2_10_2
25% HP
• All Gold Sauro STR+8000, INT+8000, CRT+60, DEF+300, MDEF+3500
• Create Gold Wave animation 2_2_10_2
10% HP
• All Gold Sauro STR+10000, INT+10000, CRT+999, DEF+250, MDEF+2500
• Stun players for 5sec (applied three times simultaneously)
• Create animation 13_1_1_1
When only 1 Sauro is left alive
• Gold Sauro STR+20000, INT+20000
• Remove continuous effects from players,
• Modify Attack Probability [1st Attack becomes 0%], [2nd Attack becomes 0%], [3rd Attack becomes 0%], [4th Attack becomes 0%], [5th Attack becomes 80%], [6th Attack becomes 10%], [7th Attack becomes 6%], [8th Attack becomes 4%]
• Flash the screen (white)
Mechanic 1: Revival debuff
Immediately, then every 20sec thereafter,
• Check if your bDeathEvasion stat is ≥ 1,
if true:
• Unable to revive.
• apply [Revival] 1sec: no effect
Mechanic 2: Negative effects for having ailments
Every 10sec of continuous or non-continuous time with an ailment (this counts Burn, Lethargy, Dizzy, Bleed, Fear, and Freeze), apply negative effects based on the ailments you have when this mechanic activates,
If you are Burned when this mechanic activates,
• Lose HP equal to [Current HP x 0.2] (this can't reduce your HP below 1)
• Increase your Hate against Sauros by 30000 (45.7% of the Hate bar total)
If you are Lethargied when this mechanic activates,
• Lose MP equal to [MaxMP x 0.5] (maximum: your Current MP)
• Lose the same amount of HP (minimum: 1, this can kill you)
If you are Dizzied when this mechanic activates,
• Stunned for 5sec
If you are Bleeding when this mechanic activates,
• Lose HP equal to [MaxHP x 0.5] (minimum: 1, this can kill you)
If you are Feared when this mechanic activates,
• MP becomes [MP / 4]
If you are Freezed when this mechanic activates,
• If HP is ≥ 2: HP becomes [Current HP / 4]
• Decrease your Hate against Sauros by 30000 (45.7% of the Hate bar total)
Mechanic 3: Sauro's golden wave of light
After 10sec,
• Check if you have any Clones
if true:
• All clones disappeared!
• Clones become 0
• Activate this mechanic again after 0.1sec
if false:
• Sauro emits a golden wave of light!
• _ damage!
• VAL10 = [(555 - your mVIT - your mINT) x 2]
• VAL11 = [MeleeR + MagicR + LightR] (maximum: 100)
• VAL12 = [(VAL10 x VAL11) / 100]
• Lose HP equal to [VAL10 - VAL12] (minimum: 1, maximum: your Current HP)
• Check if the amount of HP you lost was over half your MaxHP,
if true:
• Activate this mechanic again after [60 - 20 for each currently defeated Sauro]sec
if false:
• Activate this mechanic again after [30 - 10 for each currently defeated Sauro]sec
Notes
When only Gold Sauro is left alive, it has 65555 STR/INT, 1379 CRT.
This is by far, more STR and INT than anything else in the game.
Additionally, 1379 CRT guarantees that Gold Sauro's critical rate hits the 95% cap, with a critical damage multiplier of x8.4.
Additionally, he gets Attack 6 and Attack 7, which have a Resist Pierce of 300% (e.g. when these attacks are used against a resist capped player, that players 95% resist is completely negated, and the attack deals an additional 205% damage).
This can only realistically be tanked by a Paladin with the new skills, or by a Servant/Ninja spamming clones on themselves.
Gold Raid G. Muscle Lv100
https://irunawiki.com/monster/g%e3%83%bbmuscle_3387
G. Muscle HP% Remaining Parameters
90% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
80% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
70% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
60% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
50% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
40% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
30% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
20% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
10% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
5% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
No Mechanics
Gold Raid G. Muscle Lv555
https://irunawiki.com/monster/g%e3%83%bbmuscle_3388
G. Muscle HP% Remaining Parameters
90% HP
• G. Muscle STR+2000, INT+2000, MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
80% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Reduce players HP by [their Lv x 100]
• Create animation 21_1_13_0
70% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Reduce players MP by [their Lv x 30]
• Create animation 21_1_13_0
60% HP
• G. Muscle STR+3000, INT+3000, MeleeR+5%, MagicR+5%
• Create animation 21_1_13_0
50% HP
• G. Muscle MeleeR+5%, MagicR+5%
• Remove continuous effects from players
• Flash the screen (white)
• Create animation 21_1_13_0
40% HP
• G. Muscle MeleeR+5%, MagicR+5%
• G. Muscle Movement Speed becomes 8
• Create animation 21_1_13_0
30% HP
• G. Muscle STR+5000, INT+5000, MeleeR+10%, MagicR+10%
• Create animation 21_1_13_0
20% HP
• SUPER MUSCLE TIIIIIME!!!
• G. Muscle MeleeR+10%, MagicR+10%
• Modify Attack Delay [All Attacks become 1.0sec]
• Create animation 21_1_13_0
• SVAL16 = 1
10% HP
• G. Muscle MeleeR+10%, MagicR+10%
• Remove continuous effects from players
• Flash the screen (white)
• Reduce players HP by [their Lv x 1000]
• Reduce players MP by [their Lv x 100]
• Create animation 21_1_13_0
5% HP
• G. Muscle STR+10000, INT+10000, MeleeR+15%, MagicR+15%
• Create animation 21_1_13_0
Mechanic 1: G. Muscle's Skills
Start this mechanic after 10.1sec
Part 1 (from 0sec)
During Part 1, immediately, then every 0.2sec thereafter,
• Place a purple lightning animation within X±3,Y±3 of G. Muscle's current X,Y position
• If a purple lightning animation is placed on your exact X,Y position,
• Lose HP equal to [MaxHP x 0.2] (minimum 1, this can kill you)
• Paralyzed for 30sec
• apply [Agility] 15sec: Melee to Boss-30%, Magic to Boss-30%, Movement Speed during Combat-80%
Part 2 (at 2sec)
nothing happens at this time
Part 3 (at exactly 3sec)
• Check if your X,Y position is within X±3,Y±3 of G. Muscle's current X,Y position
if true:
• Lose HP equal to [MaxHP x 0.5] (minimum: 1, this can kill you)
• Burned for 30sec
Part 4 (at exactly 3.1sec)
• Display huge shellbreak animation
• Lose HP equal to [MaxHP x 0.1] (minimum: 1, this can kill you)
Part 5 (at exactly 4.1sec)
• Display huge fire lance animation
• Lose HP equal to [MaxHP x 0.1] (minimum: 1, this can kill you)
Part 6 (at exactly 5.1sec)
• Display huge backstab animation
• Lose HP equal to [MaxHP x 0.1] (minimum: 1, this can kill you)
Part 5 (at 36.1sec)
Restart this mechanic from Part 1
Mechanic 2: Hate reset (server-based, happens at the same time for everyone)
After 30sec, then every 60.1sec thereafter,
• Reset the Hate of all players to 1/65535
• Check if you are G. Muscle's highest aggro target,
if false:
• apply [Skill] 10sec: Autoskill-50%, Critical Damage-100%, Spellburst-200%, Heal Recovery-50%
Mechanic 3: Element change (server-based, happens at the same time for everyone)
After 30sec, then every 60sec thereafter,
• apply [Elemental Attack] 20sec: Melee to Neutral-999%, Melee to Fire-999%, Melee to Water-999%, Melee to Wind-999%, Melee to Earth-999%, Melee to Light-999%, Melee to Dark-999%, Neutral Magic-999%, Fire Magic-999%, Water Magic-999%, Wind Magic-999%, Earth Magic-999%, Light Magic-999%, Dark Magic-999%
• An element is randomly chosen, and G. Muscle changes to that element (this can choose the element that G. Muscle already is). If this mechanic changes G. Muscle's element, a chat message for it is sent:
• G. Muscle changed to fire element!
• G. Muscle changed to water element!
• G. Muscle changed to wind element!
• G. Muscle changed to earth element!
• G. Muscle changed to light element!
• G. Muscle changed to dark element!
• G. Muscle changed to neutral element!
Mechanic 4: Drain while you have a Revival buff
While you have any [Revival] buff, after 1sec, then every 1sec thereafter,
• Lose HP equal to [Current HP / 20]
• Lose MP equal to [Current MP / 20]
Mechanic 5: Swap HP but powerup your offensive stat
Immediately, then every 40sec thereafter,
• Display huge green aura animation
• Swap your HP and MP
• If mSTR > mINT: apply [Strength] 50sec: bSTR+[mINT], bBasicINT-[mSTR]
• If mINT > mSTR: apply [Intelligence] 50sec: bBasicINT+[mSTR], bSTR-[mINT]
• If mSTR = mINT: no buff is applied
Mechanic 6: Damage and Delay debuff (server-based, happens at the same time for everyone)
When the 20% HP parameter activates, immediately, then every 8.0-11.9sec thereafter,
• Lose HP equal to [MaxHP x 0.25] (minimum: [your Lv], this can kill you)
• apply [Delay] 3sec: Skill Delay-3sec, Item Delay-3sec, AilmentR-100%, DamageR-20%
Gold Raid 500, Master Sauro Lv500
Master Sauro Lv500 Stats
MaxHP: 125,000,000
EXP: 1,750,000
DEF: 2500
MDEF: 5000
STR: 13,000
AGI: 256
VIT: 128
INT: 14,000
DEX: 450
CRT: 25
Element: Neutral
Movement Speed: 4
PoisonR: 15
ParalyzeR: 50
StunR: 99
BlindR: 90
BurnR: 90
FreezeR: 20
LethargyR: 10
DizzyR: 75
BleedR: 50
FearR: 30
MeleeR: 20%
MagicR: 20%
Autoattacks
1st Attack: Slash
[Physical] [Pierce 10%]
Probability: 80%, Range: 5, Delay after attack: 1sec
2nd Attack: Hard Hit
[Physical] [Pierce 10-20%] [Additional Rate Cut damage: 10-20% of MaxHP] [Area Attack]
Probability: 16%, Range: 5, Delay after attack: 1.6sec
3rd Attack: Ice Spear
[Magical] [Freeze Ailment] [Pierce 20%]
Probability: 2.4%, Range: 12, Delay after attack: 1.2sec
4th Attack: Katon no Jutsu
[Magical] [Burn Ailment] [Pierce 30%] [Cannot Critical] [Range Attack]
Probability: 0.8%, Range: 12, Delay after attack: 1.6sec
5th Attack: Sniping
[Physical] [Pierce 10%] [Cannot Critical] [Area Attack] [Always Critical]
Probability: 0.64%, Range: 8, Delay after attack: 2.5sec
6th Attack: Crossfire
[Physical] [Fear Ailment] [Pierce 120%] [Cannot Critical] [Additional Rate Cut damage: 120% of MaxHP] [Multi-hit Attack]
Probability: 0.16%, Range: 24, Delay after attack: 1sec
7th Attack: Thor's Hammer
[Physical] [Blind Ailment] [Additional Rate Cut damage: 200% of MaxHP] [Range Attack] [Unavoidable]
Probability: 0%, Range: 8, Delay after attack: 3sec
8th Attack: Qadal
[Magical] [Stun Ailment] [Pierce 130%] [Range Attack]
Probability: 0%, Range: 12, Delay after attack: 1sec
HP% Remaining Parameters
100% HP (start of combat)
• SVAL2 = 1
90% HP
• Poison players for 60sec (poison damage: 5000), Paralyze players for 60sec
• VAL31 = 1, VAL32 = 1
80% HP
• Reduce players HP by [their Lv x 50], reduce players MP by [their Lv x 10]
• VAL31 = 2, VAL32 = 1
75% HP [this is the start of the intermission phase with Tsuchinoko King and Tsuchinokolets]
• Sauro MeleeR+100%, MagicR+100%
• Movement Speed becomes 0
• Flash the screen
• objEX 21_19
• SVAL3 = 1, SVAL12 = 0
When the intermission phase ends,
• Sauro STR+4000, INT+6000, DEF+2500, MDEF+2000
• Increase your Hate against Sauro by 6400 (10.23% of the Hate bar)
• Flash the screen
• Element becomes Light
• SVAL12 = 0
2sec after the intermission phase ends,
• Sauro MeleeR-70%, MagicR-70%
• Movement Speed becomes 7
• Modify Attack Probability [1st Attack becomes 0%], [2nd Attack becomes 0%], [3rd Attack becomes 50%], [4th Attack becomes 25%], [5th Attack becomes 20%], [6th Attack becomes 4%], [7th Attack becomes 0.9%], [8th Attack becomes 0.1%]
• Increase your Hate against Sauro by 6400 (10.23% of the Hate bar)
• Flash the screen
• Change Sauro model to Gold model
• Create animation 6_1_1_1
• SVAL3 = 4, SVAL12 = 0
50% HP
• VAL7 = 1, VAL32 = 1
15% HP
• STR+10000, INT+10000, DEF-3000, MDEF-6000, CTR+333
• Movement Speed becomes 10
• Create animation 6_3_1_1
Mechanic 1: Outflow or Hate debuff
After 15sec, 30sec after the end of the intermission phase, and every 90sec after the previous activation of this mechanic thereafter,
Check if you are Sauro's highest aggro target,
if true:
• 流出を付与されました
• apply [Outflow] 10sec: MaxHP-50%, NeutralR-50%, DamageR-20%
if false:
• ヘイト増加率を上げられました
• apply [Hate] 15sec: Hate Rise+140%
Mechanic 2: Negative effects for having ailments
Every 10sec of continuous or non-continuous time with an ailment (this counts Burn, Dizzy, Fear, or Freeze), apply negative effects based on the ailments you have when this mechanic activates,
If Burned when this mechanic activates,
• Increase your Hate against Sauro by 30000 (45.7% of the Hate bar)
• Lose HP equal to [Current HP x 0.2] (minimum 1, this can kill you)
If Dizzied when this mechanic activates,
• Stunned for 5sec
If Feared when this mechanic activates,
• MP becomes [Current MP / 4]
If Freezed when this mechanic activates,
• Decrease your Hate against Sauro by 30000 (45.7% of the Hate bar)
• If HP > 1: HP becomes [Current HP / 4]
Mechanic 3: Reappearance of Tsuchinokos
2sec after the Sauro 50% HP parameter activates,
• Element circle animations appear at the north-end of the map
5sec after the Sauro 50% HP parameter activates,
Tsuchinoko King model and Tsuchinokolet models appear at the north-end of the map
Tsuchinoko King: X50,Y19
Tsuchinokolets: X35,Y22 X42,Y21 X58,Y21 X65,Y22
10sec after the Sauro 50% HP parameter activates,
Start Mechanic 4
Mechanic 4: Tsuchinokolet Skills [can only start by Mechanic 3]
Part 1 (at 0sec)
Display an element circle animation on a Tsuchinokolet (in order, fire → wind → water → earth)
Part 2 (at 3sec)
fire: Display huge fire storm animation
wind: Display huge wind storm animation, & small earth circle animation in the center
water: Display huge water storm animation
earth: Shake the screen
Part 3 (at 8sec)
fire:
Check if your X,Y position is within X35,Y63 - X63,Y35, and, check if your X,Y distance from X49,Y49 is ≤ 20
if either is true:
• ツチノコ達の特殊攻撃!
• 15000のダメージ!
• Lose 15000 HP
• Burned for 60sec
wind:
Check if your X,Y position is within X12,Y12 - X47,Y47,
Check if your X,Y position is within X12,Y52 - X47,Y87,
Check if your X,Y position is within X52,Y12 - X87,Y47,
Check if your X,Y position is within X52,Y52 - X87,Y87,
Check if your X,Y position is within X35,Y65 - X64,Y94,
Check if your X,Y position is within X4,Y35 - X33,Y64,
Check if your X,Y position is within X35,Y4 - X64,Y33,
Check if your X,Y position is within X65,Y35 - X94,Y64,
Check if your X,Y distance from X30,Y30 is ≤ 25,
Check if your X,Y distance from X30,Y70 is ≤ 25,
Check if your X,Y distance from X70,Y30 is ≤ 25,
Check if your X,Y distance from X70,Y70 is ≤ 25,
If any are true:
• ディレイが増加しました
• apply [Delay] 1min: Item Delay-5sec, Skill Delay-9sec, ASPD-150%
• ツチノコ達の特殊攻撃!
• 60000のダメージ!
• Lose 60000 HP
• Blinded for 60sec
water:
Display huge ice frost animation at the center of the map for 10sec
The 1st/5th/9th/etc time the ice frost animation is placed, every 1sec that your X,Y position is within X31,Y13 - X66,Y49, and/or your X,Y distance from X49,Y31 is ≤ 25,
The 2nd/6th/10th/etc time the ice frost animation is placed, every 1sec that your X,Y position is within X49,Y31 - X84,Y66, and/or your X,Y distance from X67,Y49 is ≤ 25,
The 3rd/7th/11th/etc time the ice frost animation is placed, every 1sec that your X,Y position is within X31,Y49 - X66,Y84, and/or your X,Y distance from X49,Y67 is ≤ 25,
The 4th/8th/12th/etc time the ice frost animation is placed, every 1sec that your X,Y position is within X13,Y31 - X48,Y67, and/or your X,Y distance from X31,Y49 is ≤ 25,
• Lose HP equal to [MaxHP x 0.1] (this can kill you)
• Lose MP equal to [MaxMP x 0.2]
• Freezed for 60sec
• 疲労が付与されました
• apply [Exhaustion] 60sec: MaxHP-40%, MaxMP-40%, Auto HP Recovery-15%, Auto MP Recovery-15%
earth:
Check if you have an [Exhaustion] debuff
if false:
• ツチノコ達の特殊攻撃!
• 500のダメージ!
• Lose 500 HP (this can kill you)
if true:
• ツチノコ達の特殊攻撃!
• 疲弊した体では激震に耐えられなかった…
• Lose HP equal to [MaxHP + 10000] (this can kill you)
• Paralyzed for 60sec
• Dizzied for 60sec
Part 4 (at 20sec)
Repeat this mechanic (during Part 1, the next element circle in the sequence will be placed)
Gold Raid Lv500 intermission phase, Tsuchinoko King and Tsuchinokolets
Tsuchinoko King Stats
MaxHP: 95,000,000
EXP: 550,000
DEF: 4000
MDEF: 4000
STR: 14,000
AGI: 100
VIT: 256
INT: 15,000
DEX: 1024
CRT: 1
Element: Light
Movement Speed: 0
PoisonR: 20
ParalyzeR: 40
StunR: 99
BlindR: 40
BurnR: 80
FreezeR: 80
LethargyR: 90
DizzyR: 80
BleedR: 25
FearR: 60
MeleeR: 100%
MagicR: 100%
Tsuchinoko King Autoattacks
1st Attack: Hard Hit
[Physical] [Pierce 10%] [Additional Rate Cut damage: 10% of MaxHP] [Area Attack]
Probability: 50%, Range: 5, Delay after attack: 1.1sec
2nd Attack: Thunderbolt
[Physical] [Pierce 10-20%] [Additional Rate Cut damage: 10-20% of MaxHP] [Range Attack] [Unavoidable]
Probability: 15%, Range: 14, Delay after attack: 1.4sec
3rd Attack: Sniping
[Physical] [Dizzy Ailment] [Pierce 0%] [Cannot Critical] [Area Attack]
Probability: 24.5%, Range: 8, Delay after attack: 2sec
4th Attack: Nemesis
[Magical] [Lethargy Ailment] [Pierce 0%] [Cannot Critical] [Range Attack] [Unavoidable]
Probability: 7.35%, Range: 8, Delay after attack: 2sec
5th Attack: Guardian
[Physical] [Pierce 60%] [Area Attack]
Probability: 2.835%, Range: 8, Delay after attack: 1.5sec
6th Attack: Mana Burn
[Physical] [Pierce 150%] [Cannot Critical] [Additional Rate Cut damage: 150% of MaxHP] [Range Attack] [Unavoidable]
Probability: 0.315%, Range: 13, Delay after attack: 2.5sec
Tsuchinoko King HP% Remaining Parameters
50% HP
• Tsuchinoko King STR+2500, INT+5000, CRT+25
• Tsuchinoko King Movement Speed becomes 8
• Create animation 22_1_2_1
5% HP
• DEF+5000, MDEF+5000
• Remove continuous effects from players
• VAL31 = 3, VAL32 = 1
0% HP
• Flash the screen
• SVAL3 = 3
• Movement Speed of Tsuchinokolets becomes 9 (if any are still alive)
Tsuchinokolet Stats
MaxHP: 12,500,000
EXP: 55,000
DEF: 3000
MDEF: 6000
STR: 1
AGI: 512
VIT: 1
INT: 14,500
DEX: 320
CRT: 1
Element: [30,30: Fire] [30,70: Wind] [70,30: Water] [70,70: Earth]
Movement Speed: 0
PoisonR: 0
ParalyzeR: 0
StunR: 50
BlindR: 0
BurnR: 0
FreezeR: 0
LethargyR: 0
DizzyR: 0
BleedR: 0
FearR: 0
MeleeR: 0%
MagicR: 0%
Tsuchinokolet Autoattacks
1st Attack: Hard Hit
[Physical] [Pierce 7%] [Additional Rate Cut damage: 7% of MaxHP] [Area Attack]
Probability: 99%, Range: 6, Delay after attack: 1.2sec
2nd Attack: Mana Burn
[Magical] [Stun Ailment] [Pierce 100%] [Range Attack]
Probability: 1%, Range: 9, Delay after attack: 2.5sec
Tsuchinokolet HP% Remaining Parameters
0% HP
• Tsuchinoko King's MeleeR-25%, MagicR-25%
Mechanic 1: Imperial Force instant-kill
During the intermission phase,
• インペリアル・フォース詠唱完了まで 5分
• インペリアル・フォース詠唱完了まで 1分
5min after the intermission phase started (if any Tsuchinoko are still alive)
• ツチノコキングのインペリアルフォース
• 膨大な魔力の奔流に飲み込まれた...!
• 999999のダメージ!
• Lose HP equal to 999999
Mechanic 2: Attack Power debuff
After 30sec, then every 60sec thereafter,
• 攻撃力が下げられました
• apply [Attack Power] 30sec: Melee to Boss-15%, Magic to Boss-15%, Autoskill-40%
Mechanic 3: Guard debuff
After 15sec, then every 90sec thereafter,
• ガードが下げられました
• apply [Guard] 45sec: MeleeR-75%, MagicR-75%, Movement Speed-15%, Movement Speed during Combat-15%
Tsuchinoko King Raid
Tsuchinoko King / ツチノコキング Lv555
https://irunawiki.com/monster/tsuchinoko%20king_1209 (these stats are wrong. he has 600,000,000 MaxHP)
Tsuchinoko King HP% Remaining Parameters
90% HP
• Reduce players HP by [their Lv x 1]
• Create animation 2_2_2_2
80% HP
• Reduce players MP by [their Lv x 1]
• Create animation 2_2_2_2
70% HP
• Reduce players HP by [their Lv x 2]
• Create animation 2_2_2_2
60% HP
• Reduce players MP by [their Lv x 2]
• Create animation 2_2_2_2
50% HP
• Flash the screen
• Paralyze players for 10sec, Stun players for 3sec, Lethargy players for 10sec, Dizzy players for 10sec
40% HP
• Reduce players HP by [their Lv x 3]
• Create animation 2_2_2_2
30% HP
• Reduce players MP by [their Lv x 3]
• Create animation 2_2_2_2
20% HP
• Reduce players HP by [their Lv x 4]
• Create animation 2_2_2_2
10% HP
• Reduce players MP by [their Lv x 4]
• Create animation 2_2_2_2
Mechanic 1: Tsuchinoko Kid's Stacking Swipe [VAL15 starts at 0]
While Tsuchinoko King has not yet spawned, activate this Mechanic after 5sec, then every 5sec thereafter,
• Lose HP equal to [MaxHP x (VAL15 / 100)] (minimum: 1)
• VAL15 increases by 1 (maximum: 30)
• VAL15 decreases by the number of Tsuchinokolets killed during the previous 5sec (cannot reduce below 0)
Mechanic 2: Event buff
When you enter the boss room or revive,
• apply [Event] 15min: MaxHP+100%, MaxMP+100%, Drop Rate-[random number from 10 to 99]%
Mechanic 3: Tsuchinoko King's spawn and anger
Tsuchinoko King spawns after 4 minutes, along with the chat message Tsuchinoko defeated: _!!
When he spawns, apply the following if at least 20 Tsuchinokolets were killed,
• The sight of the defeated Tsuchinokolets angered Tsuchinoko King!
• Tsuchinoko King's HP was lowered.
• Tsuchinoko King's ATK was raised.
• Apply 1 of the following,
• If 20 to 29 Tsuchinokolets were killed: Tsuchinoko King MaxHP-10,000,000, STR+500, INT+500
• If 30 to 39 Tsuchinokolets were killed: Tsuchinoko King MaxHP-20,000,000, STR+1000, INT+1000
• If 40 to 49 Tsuchinokolets were killed: Tsuchinoko King MaxHP-30,000,000, STR+1500, INT+1500
• If 50 to 59 Tsuchinokolets were killed: Tsuchinoko King MaxHP-40,000,000, STR+2000, INT+2000
• If 60 to 69 Tsuchinokolets were killed: Tsuchinoko King MaxHP-50,000,000, STR+2500, INT+2500
• If 70 to 79 Tsuchinokolets were killed: Tsuchinoko King MaxHP-60,000,000, STR+3000, INT+3000
• If 80 to 89 Tsuchinokolets were killed: Tsuchinoko King MaxHP-70,000,000, STR+3500, INT+3500
• If 90 to 99 Tsuchinokolets were killed: Tsuchinoko King MaxHP-80,000,000, STR+4000, INT+4000
• If 100 to 109 Tsuchinokolets were killed: Tsuchinoko King MaxHP-90,000,000, STR+4500, INT+4500
• If 110 to 119 Tsuchinokolets were killed: Tsuchinoko King MaxHP-100,000,000, STR+5000, INT+5000
• If 120 to 129 Tsuchinokolets were killed: Tsuchinoko King MaxHP-110,000,000, STR+5500, INT+5500
• If 130 to 139 Tsuchinokolets were killed: Tsuchinoko King MaxHP-120,000,000, STR+6000, INT+6000
• If 140 to 149 Tsuchinokolets were killed: Tsuchinoko King MaxHP-130,000,000, STR+6500, INT+6500
• If 150 to 159 Tsuchinokolets were killed: Tsuchinoko King MaxHP-140,000,000, STR+7000, INT+7000
• If 160 to 169 Tsuchinokolets were killed: Tsuchinoko King MaxHP-150,000,000, STR+7500, INT+7500
• If 170 to 179 Tsuchinokolets were killed: Tsuchinoko King MaxHP-160,000,000, STR+8000, INT+8000
• If 180 to 189 Tsuchinokolets were killed: Tsuchinoko King MaxHP-170,000,000, STR+8500, INT+8500
• If 190 to 199 Tsuchinokolets were killed: Tsuchinoko King MaxHP-180,000,000, STR+9000, INT+9000
• If 200 to 209 Tsuchinokolets were killed: Tsuchinoko King MaxHP-190,000,000, STR+9500, INT+9500
• If 210 to 219 Tsuchinokolets were killed: Tsuchinoko King MaxHP-200,000,000, STR+10000, INT+10000
• If 220 to 229 Tsuchinokolets were killed: Tsuchinoko King MaxHP-210,000,000, STR+10500, INT+10500
• If 230 to 239 Tsuchinokolets were killed: Tsuchinoko King MaxHP-220,000,000, STR+11000, INT+11000
• If 240 to 249 Tsuchinokolets were killed: Tsuchinoko King MaxHP-230,000,000, STR+11500, INT+11500
• If 250 to 259 Tsuchinokolets were killed: Tsuchinoko King MaxHP-240,000,000, STR+12000, INT+12000
• If 260 to 269 Tsuchinokolets were killed: Tsuchinoko King MaxHP-250,000,000, STR+12500, INT+12500
• If 270 to 279 Tsuchinokolets were killed: Tsuchinoko King MaxHP-260,000,000, STR+13000, INT+13000
• If 280 to 289 Tsuchinokolets were killed: Tsuchinoko King MaxHP-270,000,000, STR+13500, INT+13500
• If 290 to 299 Tsuchinokolets were killed: Tsuchinoko King MaxHP-280,000,000, STR+14000, INT+14000
• If 300 to 309 Tsuchinokolets were killed: Tsuchinoko King MaxHP-290,000,000, STR+14500, INT+14500
• If 310 or more Tsuchinokolets were killed: Tsuchinoko King MaxHP-300,000,000, STR+15000, INT+15000
Note
There is no reason to kill more than 310 Tsuchinokolets
Mechanic 4: KO Resistance debuff for having a Revival buff
While you have any [Revival] buff, and, while you do not have any [KO Resistance] buff, after 1sec, then every 1sec thereafter,
• KO resistance has been added.
• Attack power has been greatly lowered.
• apply [KO Resistance] 10sec: Stun Immune Determination (+1 = Immune, 0 = Cannot be Immune)+1, ATK-300%, MATK-300%
• Flash the screen
Note
There are two different Buff ID that have the buff name [KO Resistance], so this Mechanic's check might not count some skills that give a [KO Resistance] buff