Lograth Daily Raid
Specia / スピーシア Lv400
https://irunawiki.com/monster/specia_3438
HP% Remaining Parameters
unknown timing
• unknown SVAL 2 = 1
90% HP
• Create animation 1_2_10_2
• Damage players HP by ? using 100
• Poison players for 30sec (poison damage: 1000), Bleed players for 20sec
• unknown VAL3 = 1
80% HP
• Element becomes Fire
• Create animation 3_1_1_0
• unknown VAL4 = 1, VAL3 = 1
70% HP
• Paralyze players for 20sec, Dizzy players for 20sec
• Damage players MP by ? using 50
• unknown SVAL10 = 2
60% HP
• Element becomes Earth
• Create animation 6_1_1_0
• unknown VAL4 = 1, VAL3 = 1
50% HP
• STR+2000, INT+1000, DEX+50, CRT+10
• Modify Speed [Attack 0 becomes Speed 10], [Attack 1 becomes Speed 10], [Attack 2 becomes Speed 5], [Attack 3 becomes Speed 5]
• Create animation 2_1_1_0
• Remove continuous effects from players
• Stun players for 3sec
• Flash the screen
40% HP
• Element becomes Wind
• Create animation 5_1_1_0
• unknown VAL4 = 1, VAL3 = 1 SVAL10 = 3
30% HP
• Freeze players for 20sec, Lethargy players for 20sec
• Damage players by ? using 50
20% HP
• Element becomes Water
• Create animation 4_1_1_0
• unknown VAL4 = 1, VAL3 = 1
10% HP
• STR+4000, INT+2000, DEX+50, CRT+20
• Modify Speed [Attack 0 becomes Speed 0], [Attack 1 becomes Speed 0], [Attack 2 becomes Speed 0], [Attack 3 becomes Speed 0]
• Movement Speed becomes 10
• Create object 2
• Damage players HP by ? using 100, Damage players MP by ? using 50
• Flash the screen
Buff Effects
MDEF was lowered.
[?] MagicR-100%
[?] Range Cut-25%
Hate was raised
[?] Hate Rise±0%
Elemental Attack was lowered.
[?] Melee to Fire-75%, Melee to Water-75%, Melee to Wind-75%, Melee to Earth-75%, Fire Magic-75%, Water Magic-75%, Wind Magic-75%, Earth Magic-75%
[Event] Melee to Boss-50%, Magic to Boss-50%, ATK+10%, MATK+10%, MaxHP+10000, MaxMP+1000, AilmentR-500%, Neutral Magic-75%
[?] MeleeR-50%, NeutralR-25%, FireR-25%, WaterR-25%, WindR-25%, EarthR-25%, LightR-25%, DarkR-25%, Rate Cut-25%
[Agility] 5sec: Movement Speed-50%, Movement Speed during Combat-50%, Absolute Evasion-50%, Magic Evasion-50%, Evasion-50%
[Critical Damage] 5sec: Critical Rate-100%, Critical Damage-50%, Spellburst-100%
Eldas / エルダス Lv400
https://irunawiki.com/monster/eldas_3437
Eldas HP% Remaining Parameters
90% HP
• Eldas STR+2000, INT+1000, DEX+50, CRT+20
• unknown VAL12 = 1
70% HP
• Eldas INT+3000
• Damage players MP by ? using 100
• remove continuous effects from players
• unknown VAL12 = 1
30% HP
• Eldas CRT+100
• Stun players for 3sec
• unknown VAL12 = 1
15% HP
• Eldas DEF+10000, MDEF+50000
• Create object 3
• unknown VAL12 = 1, VAL5 = 1
Mechanic 1: Last phase
The Parameter at 15% HP makes Eldas very strong, but it doesn't last forever. At some point afterwards, the following Parameter is run.
unknown timing
• DEF-10000, MDEF-50000
• unknown VAL15 = 1, VAL12 = 1
Mechanic 2: Crystal mechanics
Throughout the fight, "SVAL6" will increase overtime.
When SVAL6 increases or decreases, it applies a parameter to Eldas. Therefore, the higher SVAL6 is, the more powerful Eldas becomes. The only way to decrease SVAL6 is by tapping the currently glowing Crystal in the room.
Here are the Parameters that get applied to Eldas according to the value of SVAL6.
when SVAL6 increases from 0 to 1
• Eldas DEF+500, MDEF+500
• Create animation 3_1_0_0
when SVAL6 increases from 1 to 2
• Eldas DEF+1000, MDEF+1000
• Create animation 3_1_0_0
when SVAL6 increases from 2 to 3
• Eldas DEF+1500, MDEF+1500
• Create animation 3_1_0_0
when SVAL6 increases from 3 to 4
• Eldas STR+3000, INT+3000, DEF+1500, MDEF+1500
• Create animation 5_1_0_0
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 80%], [Attack 3 becomes 18%], [Attack 4 becomes 1%]. [Attack 5 becomes 1%]
when SVAL6 increases from 4 to 5
• Eldas STR+3000, INT+3000, DEF+1800, MDEF+1800
• Create animation 5_1_0_0
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 0%], [Attack 3 becomes 80%], [Attack 4 becomes 10%], [Attack 5 becomes 10%]
when SVAL6 increases from 5 to 6
• Eldas STR+3000, INT+3000, DEF+2500, MDEF+2500
• Create animation 5_1_0_0
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 0%], [Attack 3 becomes 0%], [Attack 4 becomes 50%], [Attack 5 becomes 50%]
• Modify Speed [Attack 4 becomes Speed 5], [Attack 5 becomes Speed 5]
when SVAL6 increases from 6 to 7
• Eldas STR+5000, INT+5000, DEF+3000, MDEF+3000
• Create animation 5_1_0_0
when SVAL6 increases from 7 to 8
• Eldas STR+10000, INT+10000
• Create animation 5_1_0_0
And here are the Parameters that take away Eldas power when you touch the Crystals to reduce SVAL6. They are basically the same, but just in reverse.
when SVAL6 decreases from 8 to 7
• Eldas STR-10000, INT-10000
• Create Effect animation 4
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 7 to 6
• Eldas STR-5000, INT-5000, DEF-3000, MDEF-3000
• Create Effect animation 4
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 0%], [Attack 3 becomes 0%], [Attack 4 becomes 50%], [Attack 5 becomes 50%]
• Modify Speed [Attack 4 becomes Speed 5], [Attack 5 becomes Speed 5]
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 6 to 5
• Eldas STR-3000, INT-3000, DEF-2500, MDEF-2500
• Create Effect animation 4
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 0%], [Attack 3 becomes 80%], [Attack 4 becomes 10%], [Attack 5 becomes 10%]
• Modify Speed [Attack 4 becomes Speed 20], [Attack 5 becomes Speed 20]
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 5 to 4
• Eldas STR-3000, INT-3000, DEF-1800, MDEF-1800
• Create Effect animation 4
• Modify Probability [Attack 0 becomes 0%], [Attack 1 becomes 0%], [Attack 2 becomes 80%], [Attack 3 becomes 18%], [Attack 4 becomes 1%]. [Attack 5 becomes 1%]
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 4 to 3
• Eldas STR-3000, INT-3000, DEF-1500, MDEF-1500
• Create Effect animation 4
• Modify Probability [Attack 0 becomes 70%], [Attack 1 becomes 15%], [Attack 2 becomes 6%], [Attack 3 becomes 3.6%], [Attack 4 becomes 4.86%]. [Attack 5 becomes 0.54%]
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 3 to 2
• Eldas DEF-1500, MDEF-1500
• Create Effect animation 4
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 2 to 1
• Eldas DEF-1000, MDEF-1000
• Create Effect animation 4
• unknown SVAL12 = 0, SVAL14 = 0
when SVAL6 decreases from 1 to 0
• Eldas DEF-500, MDEF-500
• Create Effect animation 4
• unknown SVAL12 = 0, SVAL14 = 0
Buff Effects
[Event] ATK+10%, MATK+10%, MeleeR+10%, MaxMP+2500, Neutral Magic-50%, AilmentR-100%
Flammel / フランメル Lv400
https://irunawiki.com/monster/flammel_3319
Flammel HP% Remaining Parameters
90% HP
• Flammel STR+300, INT+300
• unknown Timer = 36sec, VAL16 = 360, SVAL6 = 1, SVAL8 = 6, SVAL9 = 1, VAL15 = 1, SVAL8 = 6
80% HP
• Flammel STR+300, INT+300
• unknown Timer = 33sec, VAL16 = 330, SVAL6 = 2, SVAL8 = 10, SVAL9 = 1, VAL15 = 1, SVAL8 = 10
70% HP
• Flammel STR+300, INT+300
• unknown Timer = 30sec, VAL16 = 300, SVAL6 = 3, SVAL8 = 14, SVAL9 = 1, VAL15 = 1, SVAL8 = 14
60% HP
• Flammel STR+300, INT+300
• unknown Timer = 27sec, VAL16 = 270, SVAL6 = 4, SVAL8 = 18, SVAL9 = 1, VAL15 = 1, SVAL8 = 18
50% HP
• Flammel STR+300, INT+300,
• unknown Timer = 24sec, VAL16 = 240, SVAL6 = 5, SVAL8 = 22, SVAL9 = 1, VAL15 = 1, SVAL8 = 22
40% HP
• Flammel STR+300, INT+300
• unknown Timer = 21sec, VAL16 = 210, SVAL6 = 6, SVAL8 = 26, SVAL9 = 1, VAL15 = 1, SVAL8 = 26
30% HP
• Flammel STR+300, INT+300
• unknown Timer = 18sec, VAL16 = 180, SVAL6 = 7, SVAL8 = 30, SVAL9 = 1, VAL15 = 1, SVAL8 = 30
20% HP
• Flammel STR+300, INT+300
• unknown Timer = 15sec, VAL16 = 150, SVAL6 = 8, SVAL8 = 34, SVAL9 = 1, VAL15 = 1, SVAL8 = 34
10% HP
• Flammel STR+300, INT+300
• unknown Timer = 12sec, VAL16 = 120, SVAL6 = 9, SVAL8 = 38, SVAL9 = 1, VAL15 = 1, SVAL8 = 38
Buff Effects
Critical was lowered
[?] Critical Rate-100%
ATK was lowered.
[?] ATK-100%
CSPD was lowered.
[?] Cast Time+100%
MATK was lowered.
[?] MATK-100%
[Event] Melee to Boss-50%, Magic to Boss-50%, ATK+10%, MATK+10%, MaxHP+10000, MaxMP+1000, AilmentR-500%, Neutral Magic-75%
[?] MeleeR-50%, NeutralR-25%, FireR-25%, WaterR-25%, WindR-25%, EarthR-25%, LightR-25%, DarkR-25%, Rate Cut-25%
Stormia / ストーミア Lv400
https://irunawiki.com/monster/stormia_3324
Stormia HP% Remaining Parameters
95% HP
• Timer A becomes 7sec
80% HP
• Timer B becomes 10.1sec
65% HP
• Timer A becomes 7sec
50% HP
• Timer B becomes 10.1sec
35% HP
• Timer A becomes 7sec
20% HP
• Stormia AGI+100, DEF+2000, MDEF+2000
• Timer A becomes 7sec, Timer B becomes 10.1sec
10% HP
• Stormia STR+3000, AGI+200, DEF+2000, MDEF+1000
• Timer A becomes 7sec, Timer B becomes 10.1sec
Buff Effects
[?] Unable to Normally Move Determination (1 = Cannot Move, 0 = Can Move)+1
Vasaria / ヴァサリア Lv400
https://irunawiki.com/monster/vasaria_3320
Vasaria HP% Remaining Parameters
90% HP
• Damage players HP by ? using 5, Damage players MP by ? using 3
• Blind all players for 30sec
80% HP
• Vasaria DEF+100, MDEF+500, STR+3000, INT+3000, DEX+100
• Stun all players for 1sec
70% HP
• unknown VAL4 = 0, VAL5 = 0, VAL6 = 0, VAL7 = 0, VAL3 = 1, VAL12 = 3, VAL16 = 0, SVAL4 = 0
60% HP
• Vasaria DEF+300, MDEF+1000
50% HP
• Vasaria STR+2000, INT+2000
• Remove continuous effects from players
40% HP
• Damage players HP by ? using 10, Damage players MP by ? using 5
• Blind all players for 30sec
30% HP
• unknown VAL4 = 0, VAL5 = 0, VAL6 = 0, VAL7 = 0, VAL3 = 1, VAL12 = 3, VAL16 = 0, SVAL4 = 0
20% HP
• Vasaria DEF+400, MDEF+500
• Damage players HP by ? using 5, Damage players MP by ? using 5
10% HP
• STR+3000, INT+3000, DEF+1000, MDEF+1500
• Blind all players for 30sec, Freeze all players for 30sec
Buff Effects
[?] Cast Time+200%
[?] ASPD Lowest Determination (1 = Lowest, 0 = Normal)+9999, Evasion-50%, Absolute Evasion-50%, Movement Speed-50%, Movement Speed during Combat-50%
[?] Water Magic+50%, Wind Magic+10%, Melee to Water+25%, WaterR-50%
[?] MaxHP+10000, MaxMP+1000, Autoskill+10%, Auto HP Recovery+50%, Auto MP Recovery+50%, Cast Defence+25%, Critical Damage+10%, ASPD-30%, MagicR-25%, Range Cut-25%, Heal Reward-25%
[?] MaxMP-1000, MaxHP+10%, MaxMP-20%, Hate Rise+50%, Cast Defence+50%, Critical Rate-50%, Autoskill-50%
(unknown type of separation between these buff names [hex: 74, int8: 116])
[?] ATK-15%, MATK-10%, Magic Pierce+20%, Hate Rise+20%, Critical Rate-100%, Fire Magic-50%, Wind Magic+150%, Neutral Magic-50%
(unknown type of separation between these buff names [hex: 74, int8: 116])
[?] MaxHP+10%, MP Cost+50%, Auto HP Recovery-50%, Auto MP Recovery-50%, Cast Time+50%, Skill Delay+1.0sec
Freedos / フリードス Lv400
https://irunawiki.com/monster/freedos_3322
Freedos HP% Remaining Parameters
90% HP
• unknown SVAL4 = 1
60% HP
• unknown SVAL4 = 1
50% HP
• Freedos STR+4000, INT+4000
• Create animation 3_1_1_0
30% HP
• unknown SVAL4 = 1
unknown timing
• unknown VAL4 = 1, SVAL15 = 100
• STR+16000, INT+12000, CRT+40,
• Modify Speed [Attack 0 becomes Speed 0], Attack 1 becomes Speed 0], Attack 2 becomes Speed 0], [Attack 3 becomes Speed 0]
• Create animation 6_3_1_0
Buff Effects
[?] Melee to Boss-50%, Magic to Boss-50%, ATK+10%, MATK+10%, MaxHP+10000, MaxMP+1000, AilmentR-500%, Neutral Magic-75%
[?] MeleeR-50%, NeutralR-25%, FireR-25%, WaterR-25%, WindR-25%, EarthR-25%, LightR-25%, DarkR-25%, Rate Cut-25%
[?] ATK-50%
[?] MATK-50%
[?] Range-20, Melee to Boss-100%, Magic to Boss-100%
[?] STR-20, Critical Rate-80%
[?] basicINT-20, Spellburst-80%
[?] basicVIT-20, AilmentR-80%
[?] AGI-20, ASPD-50%, Movement Speed-50%, Movement Speed during Combat-50%
Obligaus / オブリガウス Lv400
https://irunawiki.com/monster/obligaus_3439
HP% Remaining Parameters
99% HP
• unknown SVAL13 = 1
50% HP
• DEF+10000, MDEF+50000
• Create object 6
• unknown SVAL5 = 1
unknown timing
• DEF-10000, MDEF-50000
• Create object 5
unknown timing
• DEF-10000, MDEF-50000
• Create object 4
unknown timing
• STR-7000
• Modify Speed [Every Attack to Speed 0]
• Modify Probability [Attack 0 becomes 50%]. [Attack 1 becomes 30%], [Attack 2 becomes 10%], [Attack 3 becomes 3%], [Attack 4 becomes 4.9%], [Attack 5 becomes 2.1%]
• Create object 4
• unknown SVAL6 = 1
unknown timing
• STR+7000
• Modify Speed [Attack 0 becomes Speed 10], [Attack 1 becomes Speed 15]. [Attack 2 becomes Speed 15]. [Attack 3 becomes Speed 15], [Attack 4 becomes Speed 20], [Attack 5 becomes Speed 30]
• Modify Probability [Attack 0 becomes 80%]. [Attack 1 becomes 12%], [Attack 2 becomes 4%], [Attack 3 becomes 2%], [Attack 4 becomes 1.8%], [Attack 5 becomes 0.2%]
• Create object 5
• unknown SVAL6 = 0
Buff Effects
[?] DeathEvasion Determination (0 = ?, -1 = ?) Set to 0
[Outflow] Item Recovery-999%, Heal Reward-999%
[?] ATK+15%, MATK+5%, MeleeR+10%, Hate Rise+50%, MaxHP+5000, MaxMP+3000
Sofys / ソフィス Lv400
https://irunawiki.com/monster/sofys_3325
Sofys HP% Remaining Parameters
90% HP
• Damage players MP by ? using 10
80% HP
• Damage players MP by ? using 10
70% HP
• Damage players MP by ? using 10
60% HP
• Damage players MP by ? using 10
50% HP
• Burn players for 0.1sec, Poison players for 0.1sec (poison damage: 1)
• Remove continuous effects from players
• Stun players for 5sec
• Modify Range [Every Attack becomes Range 0]
• Timer A becomes 7.5sec, Timer B becomes 0sec, Timer C becomes 0sec, Timer D becomes 3sec, Timer E becomes 999.9sec, Timer F becomes 20sec, Timer G becomes 10sec, Timer H becomes 13sec, Timer I becomes 5sec
30% HP
• Damage players MP by ? using 10
20% HP
• Burn players for 0.1sec, Poison players for 0.1sec (poison damage: 1)
• Remove continuous effects from players
• Stun players for 5sec
• Modify Range [Every Attack 0 becomes Range 0]
• Timer A becomes 7.5sec, Timer B becomes 0sec, Timer C becomes 0sec, Timer D becomes 3sec, Timer E becomes 3sec, Timer F becomes 20sec, Timer G becomes 10sec, Timer H becomes 13sec, Timer I becomes 5sec
Mechanic 1: Unknown
At some point after the 50% and 20% Parameter, a Parameter will activate that sets Sofys' Attack Ranges back to normal, and maybe resets or deactivates some timers.
No Buff Effects
Veltria / ヴェルトリア Lv400
https://irunawiki.com/monster/veltria_3326
Veltria HP% Remaining Parameters
100% HP
• Veltria STR+6000, INT+10000
• Remove continuous effects from players
• Element becomes Water
• Create animation 3_1_10_0
• Create object 3
• unknown Timer 6 becomes 18sec, Timer 7 becomes 0sec, Timer 2 becomes 0.1sec, Timer 10 becomes 20.5sec
70% HP
• Veltria STR-4000, INT-7000, CRT+25, DEF+200, MDEF+2000
• Damage players MP by ? using 100
• Element becomes Fire
• Create object 2
• Create animation 2_1_10_0
• unknown VAL12 = 1
60% HP
• Damage players HP by ? using 20
• Burn players for 10sec
50% HP
• Damage players MP by ? using 20
• Burn players for 10sec, Lethargy players for 20sec
40% HP
• Damage players HP by ? using 20
• Burn players for 10sec, Stun players for 2sec
30% HP
• Damage players HP by ? using 20
• Burn players for 10sec, Stun players for 2sec
20% HP
• Veltria STR+6000, INT+10000, CRT+25, DEF+200, MDEF+1000
• Element becomes Water
• Remove continuous effects from players
• Create object 3
• Create animation 3_1_10_0
• unknown VAL12 = 0
Buff Effects
[?] STR± invalidated, VIT± invalidated, INT± invalidated, DEX± invalidated, CRT± invalidated, AGI± invalidated, basicINT± invalidated, basicVIT± invalidated
Dunkelis / デュンケリス Lv400
https://irunawiki.com/monster/dunkelis_3318
Dunkelis HP% Remaining Parameters
100% HP
• unknown SVAL2 = 1, SVAL9 = 0, SVAL8 = 30sec timer, SVAL6 = 50sec, SVAL10 = 1, SVAL11 = 2, SVAL12 = 8
90% HP
• Dunkelis DEF-30, MDEF-600, STR+500, DEX+10
• unknown VAL15 = 1, SVAL9 = 10, SVAL8 = 15sec timer
80% HP
• Dunkelis DEF-30, MDEF-600, INT+800, DEX+10
• Damage players MP by ? using 5
• unknown VAL15 = 1, SVAL9 = 20, SVAL8 = 20sec timer
70% HP
• Dunkelis DEF-30, MDEF-600, STR+500, DEX+10
• unknown VAL15 = 1, SVAL9 = 30, SVAL8 = 25sec timer, SVAL10 = 5, SVAL11 = 4, SVAL12 = 12, SVAL6 = 40sec
60% HP
• Dunkelis DEF-30, MDEF-600, INT+800, DEX+10
• unknown VAL15 = 1, SVAL9 = 40, SVAL8 = 30sec timer
50% HP
• Dunkelis DEF-30, MDEF-600, STR+500, DEX+10
• remove continuous effects from players
• Create animation 2_1_10_0
• unknown VAL15 = 1, SVAL9 = 50, SVAL8 = 35sec timer
40% HP
• Dunkelis DEF-30, MDEF-600, INT+800, DEX+10
• unknown VAL15 = 1, SVAL9 = 60, SVAL8 = 40sec timer, SVAL10 = 10, SVAL11 = 6, SVAL12 = 16, SVAL6 = 30sec
30% HP
• Dunkelis DEF-30, MDEF-600, STR+500, DEX+10
• Damage players MP by ? using 5
• unknown VAL15 = 1, SVAL9 = 70, SVAL8 = 45sec timer
20% HP
• Dunkelis DEF-30, MDEF-600, INT+800, DEX+10
• unknown VAL15 = 1, SVAL9 = 80, SVAL8 = 50sec timer, SVAL10 = 15, SVAL11 = 8, SVAL12 = 20, SVAL6 = 20sec
10% HP
• Dunkelis DEF-30, MDEF-600, STR+500, DEX+10
• Damage players MP by ? using 5
• unknown VAL15 = 1, SVAL9 = 90, SVAL8 = 55sec timer
Dunkelis mechanics rely heavily on VAL and SVAL changes in her HP% parameters.
Mechanic 1
At any moment; If AilmentR ≥ -100:
• apply [Event] 15min: Melee to Boss-50%, Magic to Boss-50%, ATK+10%, MATK+10%, MaxHP+10000, MaxMP+1000, AilmentR-500%, Neutral Magic-75%, [If Paladin: MeleeR-50%, NeutralR-25%, FireR-25%, WaterR-25%, WindR-25%, EarthR-25%, LightR-25%, DarkR-25%, Rate Cut-25%]
Mechanic 2
At any moment, If VAL15 = 1 (this occurs via HP% parameters)
• set VAL15 back to 0
• set timer of Mechanic 3 to 1sec
• Check if [SVAL8 timer has reached 0 at least ONE TIME during this fight]
if true: increase VAL16 by 10
if false: this check does nothing
Mechanic 3
Activate immediately, then activate based on a 40sec timer that only counts down while YOU are in combat
• Delay was increased.
• VAL17 becomes equal to [0 - SVAL9 + VAL16]
• apply [Delay] 60sec: Item Delay+10.0sec, Skill Delay+3.0sec, Melee to Dark±VAL17%, Neutral Magic±VAL17%, Fire Magic±VAL17%, Water Magic±VAL17%, Wind Magic±VAL17%, Earth Magic±VAL17%, Light Magic±VAL17%, Dark Magic±VAL17%
Mechanic 4:
Activate immediately, then activate based on a 20sec timer that only counts down while YOU are in combat
• check if YOU are the highest aggro target of Dunkelis
if true:
• Evasion Rate was lowered.
• Movement has been sealed.
• Apply [Evasion Rate] 5sec: Evasion+20%, Unable to Normally Move Determination (1 = Cannot Move, 0 = Can Move)+1
if false:
• this check does nothing
Mechanic 5
Every 30sec of battle time (or, under unknown conditions, every [SVAL6]sec of battle time);
Remove the previous Dark Circle, and create a new Dark Circle at your current position (client-side, you don't see other people's Dark Circles)
You are inside the Dark Circle if your X distance from the Dark Circle's center is 4 or less, AND, your Y distance from the Dark Circle's center is 4 or less
At any moment, check if you are inside the Dark Circle
if false: nothing happens
if true:
activate immediately, then activate every 1sec you are in the Dark Circle:
• check if MP = 0
if true: VAL9 = [MaxHP x (SVAL12 / 100)] (minimum: 1)
if false: VAL9 = [Current HP x (SVAL11 / 100)] (no minimum)
• Lose HP equal to VAL9
• Lose MP equal to [MaxMP x (SVAL10 / 100)]
• 10% chance to apply all of the following ailments simultaneously
• 5sec Blind, 5sec Lethargy, 5sec Fear
• 10% chance to apply all of the following debuffs simultaneously
• Blind Resistance was lowered.
• [Blind Resistance / 暗闇耐性] 10sec: Blind Immunity Determination (1 = Immune, 0 = Cannot be Immune) Set to 0
• Dark Element was lowered.
• [Dark Element] 10sec: DarkR-40%, Melee to Dark-40%, Dark Magic-40%
• MATK was lowered.
• [Magic Attack Power] 10sec: MATK-20%, Magic Pierce-20%
• HP Recovery was lowered.
• [HP Recovery / HP回復] 10sec: Heal Recovery-30%, Item Recovery-30%, Heal Reward-30%
Oritius / オリティウス Lv400
https://irunawiki.com/monster/oritius_3321
Oritius HP% Remaining Parameters
90% HP
• Oritius STR+2000, INT+1000, DEF+500, MDEF+500
70% HP
• Oritius DEF+10000, MDEF+20000
• Movement Speed becomes 0
• Oritius stops attacking
• Create Grand Crusade object on Oritius
• Charge Timer becomes ?sec
50% HP
• Oritius DEF+10000, MDEF+20000
• Movement Speed becomes 0
• Oritius stops attacking
• Create Grand Crusade object on Oritius
• Charge Timer becomes ?sec
30% HP:
• Oritius CRT+300
• Damage players HP by ? using 100
20% HP:
• Oritius DEF+10000, MDEF+20000
• Movement Speed becomes 0
• Oritius stops attacking
• Create Grand Crusade object on Oritius
• Charge Timer becomes ?sec
10% HP:
• Oritius STR+12000, INT+10000
• Movement Speed becomes 10
Mechanic 1: Charge Timer
After Oritius has stood still and done nothing for ?sec, he applies the following parameter to himself.
• Oritius DEF-10000, MDEF-20000
• Movement Speed becomes 4
• Oritius is able to attack
• Modify Probability [Attack 1 becomes 0%], [Attack 2 becomes 0%], [Attack 3 becomes 0%], [Attack 4 becomes 0%], [Attack 5 becomes 100%]
• Create Mana Burn animation on Oritius
• set Divine Thunder timer to ?sec
This Parameter will make Oritius only use Attack 5 for ?sec, and for an unknown reason, the final attack Oritius uses when this timer is about to end will be a much more powerful Attack 5 with a thrust animation. These attacks will generally deal 120k+ to non-paladins, but since they are autoattacks, you can withstand the fatal damage with an Azimov xtal, or you could just kite Oritius until the Divine Thunder timer ends.
After ?sec, the following Parameter returns Oritius' Attack probabilities to their normal amounts.
• Modify Probability [Attack 0 becomes 70%], [Attack 1 becomes 15%], [Attack 2 becomes 6%], [Attack 3 becomes 3.6%], [Attack 4 becomes 4.86%], [Attack 5 becomes 0.54%]
Buff Effects
ATK and MATK were raised
[?] ATK+20%
[?] MATK+20%
Cover effect was added.
[Cover] DamageR+50%, DamageR during Stun-50000%
[?] Hate Rise-50%, Cast Time+100%, Skill Delay+2.0sec, Item Delay+2.0sec, ASPD Lowest Determination (1 = Lowest, 0 = Normal)+9999
Almas / アルマス Lv400
https://irunawiki.com/monster/almas_3317
HP% Remaining Parameters
90% HP
• STR+1000, INT+1000, DEX+100, CRT+10, DEF+100, MDEF+1000
• Flash the screen
• Damage players HP by ? using 40, Damage players MP by ? using 30
• Stun players for 1sec
• Create animation 2_2_10_2
• unknown SVAL2 = 1, SVAL6 = 2100
75% HP
• unknown SVAL13 = 2, SVAL8 = 1800
60% HP
• STR+1500, INT+1500, DEX+100, CRT+20, DEF+100, MDEF+1000
• Flash the screen
• Create object 1
• Damage players HP by ? using 20, Damage players MP by ? using 20
• Stun players for 2sec
• Create animation 2_2_10_2
45% HP
• unknown SVAL13 = 3, SVAL8 = 1500
25% HP
• unknown SVAL13 = 4, SVAL8 = 1200
20% HP
• STR+2000, INT+2000, DEX+100, CRT+10, DEF+100, MDEF+1000
• Remove continuous effects from players
• Flash the screen
• Create object 2
• Damage players HP by ? using 80, Damage players MP by ? using 80
• Paralyze players for 3sec, Stun players for 3sec
• Create animation 2_2_10_2, Create animation 4_1_10_0
• unknown VAL6 = 0
Almas began meditating
• Movement Speed becomes 0
• unknown VAL22 = 1, SVAL9 = 20
unknown timing
• ObjEX 11_19, Objscale 19_1000_1000_1000
• ObjEX 2_18, Objscale 18_6000_1000_6000
unknown timing
• Modify Range [Every Attack becomes Range 0]
Almas' Heavenly Descension!
• Movement Speed becomes 6
• unknown VAL22 = 2, SVAL10 = 100, SVAL11 = 2
unknown timing
• Modify Range [Attack 0 becomes Range 8], [Attack 1 becomes Range 4], [Attack 2 becomes Range 12], [Attack 3 becomes Range 24], [Attack 4 becomes Range 12], [Attack 5 becomes Range 8]
Almas' Heavenly Ascension!
• unknown VAL22 = 3, SVAL12 = 100
Almas' Binding!
• unknown VAL22 = 4, VAL26 = 99
Buff Effects
ATK was lowered.
[?] ATK-50%
[Event] ATK+10%, MATK+10%, MaxHP+10000, MaxMP+1000, AilmentR-500%
MATK was lowered.
[?] Neutral Magic-50%, Fire Magic-50%, Water Magic-50%, Wind Magic-50%, Earth Magic-50%, Light Magic-50%, Dark Magic-50%
Guard was lowered.
[?] MeleeR-30%, LightR-30%
MDEF was lowered.
[?] MagicR-30%, LightR-30%
Max HP and MP were lowered
[?] MaxHP-70%, MaxMP-70%
[?] Unable to Normally Move Determination (1 = Cannot Move, 0 = Can Move)+1, DamageR+200%, ASPD-1000%, ASPD Lowest Determination (1 = Lowest, 0 = Normal)+300, Attack Interval Determination (1 = halved, 0 = not halved)-5, Range-100, MeleeR+200%, MagicR+200%, Skill Delay+10.0sec, Item Delay+10.0sec